Cast
Episodes
Curious George Flies a Kite
George wakes up on a windy day in the country. His friend Bill introduces him to a kite, which George wants to fly. However, Bill must go home and George cannot play with the kite until he returns. His curiosity gets the best of him and he soon finds himself flying around the countryside, even taking his friend Jumpy Squirrel with him. This is the pilot episode for the series.
From Scratch
On their way to the museum, the Man with the Yellow Hat and George discover that Gnocchi the cat has been accused of scratching the booths in Chef Pisghetti's restaurant. George isn't sure that it was Gnocchi and sets out to solve the mystery. George uses reasoning to find out that the scratches he had seen on the booths were not like scratches he had seen Gnocchi make on the door and he uses pieces of food to measure the length and depth of the scratches.
Curious George's Home for Pigeons
George has found himself a new friend in the city, Compass. One of the Doorman's homing pigeons which he keeps on the roof of the apartment building. But the only thing is, Compass has a bad sense of direction. So when the Man says George is not allowed to let pigeons inside the apartment, George decides to build Compass a new home on the balcony outside their apartment, eventually deciding on a tree. But soon George finds out building a tree is not as easy as it seems. Where do trees in nature come from if people don't make them?
Out of Order
One day George is walking the street of his apartment building trying to find something to do when he notices a woman leaving numbered boxes outside every building. He decides to be a helpful monkey and return them to her until his friends Steve & Betsy tell him that she is a postal worker and that leaving boxes for people is her job. So they go on a race to see who can finish returning packages first. Winner plays Steve's video game. Steve has a plan to simply run fast but George and Betsy come up with a plan to sort all of the packages by the number of the buildings they go to.
Zeroes to Donuts
On a sunny city Saturday, George and the Man decide that it is a good day for donuts and eggs. The Man tells George to write down the number of eggs they have in the refrigerator but George does not write anything because they had none. The Man then realizes that after teaching George everything for so long he forgot to teach him about nothing! He says that zero alone means nothing but when added to smaller numbers makes them bigger. The Man then sends George off to get the donuts with a paper that has an order of 1 Dozen Donuts. But George does not know about a dozen and changes the order to 100 dozen donuts. But after seeing just how many donuts 100 dozen make he tries to do anything to get away with only 1 dozen.
Curious George, Stain Remover
George and The Man have just brought home a new rug. The Man thinks it is so perfect he would like to take a picture of it. But when he runs out to get some camera batteries George decides to have a drink of grape juice and spills it on the rug! George knows how to clean it up, though—a lot of soap and water. But he uses so much he fills up the whole house with suds and water. Luckily he knows about the time his friends The Renkins' basement got flooded and they cleaned it out with a pump. George finds the pump at their house but has no easy way to get it back home.
Buoy Wonder
George is off to the country boat building contest but on the way, he sees something interesting: a boat that carries cars on the water. Bill shows George his boat and has him watch it for him while he has to run off. But when an accident causes Bill's boat to sink and is no longer able to float, George has to build him a new one so he can use it in the contest instead. But all of the boats George build seem to have the same problem. So he decides to look at how the boats made by the other contestants were built so he can build one that floats.
Roller Monkey
The owners of the local city toy store have a problem. They are not selling any roller skates. So when they see George they decide to give him a few pairs to ride around in and advertise for them. Fortunately, George has been curious about wheels on feet since he saw the man roll on a toy car. George loves his skates but realizes he needs practice. He is getting good when the Doorman's wiener dog Hundley sees that he would like to try it as well. Later on, Gnocchi also tries out roller skating and uses Hundley as her skateboard when she sees kids doing it at the local skatepark.
Curious George On Time
George's friend Professor Wiseman has a pretty interesting habit-building and fixing clocks. She has just finished work on a very interesting clock where a band comes out and plays every hour. But when Compass comes flying in and George tries to show him the clock he accidentally breaks it and then winds up taking it completely apart when he tries to fix it. George goes to the library to try to find out how to fix it but not from a book. The library has a big clock tower on top that the whole city depends upon. But when the clock's chime scares George he winds up breaking the big clock as well.
Curious George's Bunny Hunt
George is in the country seeing Bill's new bunny hutch. Bill is the proud owner of six bunnies and their rabbit mother. George wants to pet one of the bunnies but Bill has to run off on his paper route before he can let him do that. George tries to pet one but when he opens the hutch they all run off leaving George in a big game of hide and seek to find them all.
Curious George Takes a Job
George is on a city-wide smelling spree when he comes across Chef Pisghetti's kitchen. Chef Pisghetti is cooking a meal for a famous restaurant critic. Then George comes across some pasta the chef was cooking and had placed in a pot. He notices that it had been crisp but is now all floppy. George then decides that kitchens are magic and finds other things to place in the "floppification pot".
Curious George Takes Another Job
Continuing from the previous part, George wants to continue helping Chef Pisghetti in his kitchen but the chef has no work for him. But the chef has a friend named Mr. Glass, a billionaire who owns an apartment building called the Glass Palace and has a love of all things unique. He hires George as a window washer. Things go well until George sees some shadows in one room that look like jungle animals and decides to paint them. As a result, this causes Mr. Glass to get angry and orders 2 painters to chase George but is rescued by The Man With The Yellow Hat. Although Mr. Glass appreciates the room with the jungle animals and decides to rent it out.
Curious George, Door Monkey
The doorman has to go away for an errand and leaves Hundley in charge. But soon George arrives and puts on the Doorman's uniform. This makes a deliveryman sign off a bunch of packages to him thinking he is the doorman. George opens all of the packages, which contain autographed balls, thinking they are all from him. But when the person who was supposed to receive them sees them, George realizes his mistake. He and Hundley must then work together to re-package them and stack them up.
Curious George Goes Up the River
George and The Man with the Yellow Hat go to the country to feed ducks but have to put their plans on hold when the Renkins' chicks are missing and they must find them. George, however finds a raft on the edge of the river and soon, along with Jumpy Squirrel, finds himself-literally-going up the creek without a paddle. They eventually find a way to stop but they must now find their way back home to the Renkins' farm.
Curious George And The Invisible Sound
The Man with the Yellow Hat is studying insect behavior in the country. George eventually tires of watching and decides to go to bed, but a strange and annoying sound in the house keeps him awake. He tries to track down what the sound is but he cannot seem to find it Then the Man tells him it is the sound of a cricket. George then tries to track down the cricket and remove it from the house so he can get some sleep.
Curious George, A Peeling Monkey
It's Professor Wiseman's birthday and The Man with the Yellow Hat has bought her a present which George is determined to open. The Man decides to take George's mind off of the present by having him unwrap some oranges for a salad. But soon George wants to know all about different kind of wrapping which leads him down to the department store.
Curious George, Dog Counter
Professor Wiseman is taking George to his first dog show which, to his disappointment, is not a show performed entirely by dogs. But when he gets home, The Man with the Yellow Hat wants to hear about all the dogs but George can only remember three. So he goes back to try to take note of them all and eventually brings them all home where he must find a way to organize them to count them easily.
Squirrel For a Day
The Man with the Yellow Hat has a predicament. He has to write a tribute speech for Professor Wiseman. Also, the country house cupboards are too small to hold all of their food. Then when Bill tells him how squirrels store food in the ground after seeing Jumpy Squirrel do it, George decides to do the same thing to their food. When the Man finds out, he tells George that squirrels bury nuts, seeds and things that grow. So George decides to plant and grow various objects around the house including the Man's speech which he wants to grow the rest of.
Curious George Discovers the Poles
George has gone to his favorite country place, Lake Wanasinklake, where he finds Bill fishing in the lagoon. Bill has caught not fish, but tadpoles and he asks George to look after them as they grow up because "they do some amazing things". But when George figures they are growing tired of the same, small fishbowl, he decides to release them into the lagoon. Later he tries to do anything to get them back but only catches a small green creature which is not one of his tadpoles. Or is it?...
Curious George Finds His Way
George has to stay with Hundley in the lobby as the apartment gets cleaned but Hundley does not want George to eat his messy snack in the lobby. After George and Hundley get locked out in the alley behind the apartment building, Hundley runs off trying to find a better way in. George follows him and they eventually meet in a place very far away from home. They decide that, since it is dark out and they can not see their way home, they can hear their way home instead.
Water to Ducks
After a rainy country day, George finds a flock of ducks that have taken refuge in a puddle and spends the day playing with them. The next day George sees that the puddle has shrunk and the ducks are flying off one by one in search of more water. He is determined to do anything to get them to stay around. Then he sees his pool, filled with water and empties it out to get it to the top of the hill where the ducks are. But afterward, he must find a way to re-fill it.
Animal Magnetism
George has finished drawing the greatest drawing ever, but The Man with the Yellow Hat does not have any good magnets to hang it on the refrigerator with. So, he and George go to the museum to find more and discover the museum's new magnetorium where George learns all about magnetism. He learns that only certain thing attract to a magnet and that any metal that is attracted to a magnet can be turned into one. Soon, George loses his drawing and his quest to find it leads his to the junkyard and a powerful electromagnet.
Doctor Monkey
The Man with the Yellow Hat takes George to his checkup. George has never seen a doctor's office or a doctor before and becomes curious. After the doctor has to take a break, George puts on his coat and uses his equipment to try to track down a strange "bloopy" sound he had been hearing and, along the way, has to help several patients such as a woman with allergies a man with a broken arm and a woman with hiccups in the way only a monkey can.
Curious George the Architect
There is a big construction project going on on George's street and George is curious as to what is going on. He comes upon a very active and noisy place and sees everything that is going on. When he returns the next day to find the site abandoned, he winds up going on a quest with Gnocchi and Compass to retrieve a loose $10 bill. Along the way, he needs to use several pieces of equipment, such as jackhammers, excavators, and cement mixers, to get it out of a few tight places.
Zoo Night
After watching a live video of the new panda on the zoo website, George rushes to the zoo to see it, but gets accidentally locked inside. George tries to find the exit, but mistakenly opens the wrong doors and finds himself surrounded by giraffes, meerkats and penguins. George must put the animals back in their homes.
Charkie Escapes
George is trying to get up his game and practice soccer, but Steve & Betsy's Aunt Margret says he must dogsit their dog Charkie. Charkie is very wild and playful and does anything she can to run away from the back alley where George is trying to practice. It seems like every time George has an exit covered, Charkie find another way out. George has to find a way to get her to calm down and sit.
Curious George's Rocket Ride
The Man with the Yellow Hat is about to become the world's first untrained person to fly into space so he can deliver food along with several experimental capsules to the International Space Station. But the spaceship designed by Professor Wiseman's assistants Professor Anthony Pizza and Dr. Alvin Einstein is only designed for someone with four hands. So, George winds up being the world's first monkey in space. George is told that he must activate the system that releases the goods for the station at a certain point and that his spaceship is in an orbit around the earth so he will eventually get back around to the station.
Curious George, Train Master
George loves his toy train set. When The Man with the Yellow Hat tells him that Bill will be riding home on a train, he takes him to the train station so George can see how a real one works. The Man's friend Mr Quint has a brother who owns the train station and is the station master and shows George how each train has a number on it and must arrive at a certain time. When Mr. Quint and his brother have business to attend to, George is left in charge of the station and must arrange the trains so they all arrive in counting order.
Curious George and the Dam Builders
George is having the time of his life playing with his toy boat in a large pond. After one day of playing, though he comes back the next to see his pond almost empty. George finds out that the water is being held back by a dam that was built by a family of beavers, and they will not let him play in their pond. So George gets the idea to build a dam of his own to make a new pond. He later finds out that water is just as important a part of a beaver's home as the dam.
Curious George's Low High Score
George comes across his friends Steve and Betsy playing basketball in the city. When George tries to play, he finds out he is not very good and winds up losing the ball when it accidentally lands on a moving pickup truck. They then decide to play miniature golf instead. After Steve tells him that when playing basketball, the winner is the person that has made the most baskets has the highest score, George figures it is the same way for golf. Then Betsy tells him that in golf, the lowest score wins. Since they find the park mini golf course too hard, they decide to build one of their own.
Up, Up and Away
George arrives in the country for some of the Renkins' fresh blueberries but soon finds out something else: Mrs. Renkins is setting up a hot air balloon. She offers to take George and the Man up and down a few times. Soon, Bill shows up and he and George accidentally send the balloon skyward an untether it. George and Bill are then left soaring across the country sky and have no clue how to stop and land.
Skunked
George is in the country eating a sandwich when he sees a strange-looking animal stealing his food! After trying to scare it away he winds up getting sprayed with a stinky fluid. The Man tells George that the animal he met was a skunk and that they spray to defend themselves. Bill finds the skunk to be living under his front porch and seals up its home. That leaves the skunk to nestle in the basket George and the Man brought to the country and they wind up accidentally bringing it home to the city.
Monkey Underground
The Renkins' are having a problem with their grape yard. A group of gophers have made their home in the ground under the garden and are stealing the grapes. Upset with the problem, Mr. Renkins calls Calhoun the Gopher-getter, an exterminator, to come and catch the gophers. George does not like the idea of somebody catching the innocent gophers, even if he does plan to release them again. So he decides to build a connecting tunnel between his house and the Renkins' garden so the gophers can escape.
Cat Mother
George has another job in the city. He has to take care of Professor Wiseman's new kitten, Lucky for a day. Lucky appears to have a crush on Hundley, which is unfortunate because Hundley is allergic to cats. When the Doorman tells George to keep Lucky away, he decides to build a version of Hundley which will not make Lucky sneeze. When things do not work out, George decides to use something of Hundley's, making him mad. When Lucky hears Hundley barking through the air vent, she goes inside the walls of the apartment to try to find him.
Up a Tree
Where can you paint on the walls and butter corn with your feet? Not in the country house! George sets out to build a tree house where he can set his own rules, but along the way he accidentally steals Mr. Quint's nails and Ms. Renkins' scrap wood. And in George's house the rules are that you have to paint on the walls and butter corn with your feet.
Curious George and the Trash
The Man in the yellow hat is trying to get ready for his photo on his new licence but when George tries to help, the ensuing chaos ruins the Man's hat! The hat is cleaned and restored like new and the Man puts it on the kitchen counter right next to an identical looking box of trash. In a rush, George accidentally throws out the box with the hat and must go on a city-wide spree to find it. Unfortunately it seems like every trash can and dumpster in the city George finds has already been emptied by the garbage truck. George finds some disposed items at Pisghetti's restaurant but Chef Pisghetti tells him that it is not trash, it is recycling. He tells George to go look for the hat in the landfill.
Curious George Gets All Keyed Up
Betsy has to play her xylophone in the school recital but she has to get her hair dressed and does not want to take her xylophone to the hairdresser. She entrusts George and Steve to get the xylophone to the school. Unfortunately when George knocks the xylophone over he must put it back together. He remembers how the notes, when played in order, sound like they are climbing stairs. But it seems like no matter how he sets up the bars, he can't get them in order. He realizes he needs to count in order from one to set up the xylophone properly. But George cannot count past 12 and the xylophone has more pieces than that.
Gutter Monkey
The Man in the yellow hat is competing in the country town bowling tournament at Bowlmore Lanes but it seems like George does not have any luck getting the ball to hit the pins because it keeps falling into the gutter. When he sees The Man polishing his bowling shoes because they make it extra lucky, George decides to polish his bowling ball too. After George polishes the ball he decides to give it a test roll. However, the yard is bumpy and the driveway is a hill so he just cannot get the ball to roll straight. That is until he keeps the ball so long that The Man forgets it and George sees the road from the country house to the Bowling Alley is like a big bowling lane with gutters.
Grease Monkeys in Space
The Man With the Yellow Hat is about to get a big job! He is going to go up into space to fix the Einstein-Pizza Space Telescope, which is broken and pointed right at Pizza's kitchen window. Dr. Einstein and Professor Pizza explain that the spaceship has a self-locking air lock but they accidentally forgot to make a way to open it from outside. George has to tag along to push the button that would let him in but is forced to go outside and do the job when the Man's tether breaks. Worse off, George is told he has only 2 minutes of air to complete the job.
Piñata Vision
George is at Betsy's birthday party and sees that they have something he has never seen before, a piñata! After George is told how to play, he goes on a free-swinging spree and winds up breaking everything in the backyard BUT the piñata! Aunt Margret tells George to stay outside and play with Charkie and asks him to put his blindfold on and follow her around the backyard with his other senses. Charkie soon escapes the backyard and a blind George begins to follow her around the city in a way other than seeing her.
All-New Hundley
George is pretty mad at Hundley who will simply not let him play in the lobby and wishes Hundley could be more like him. One day though, he notices that Hundley is barking loudly and acting bouncy and playful, much to his wish! He then notices that Hundley seems to go back and forth between acting bouncy and playful, and acting like his normal self. Realizing that something is not normal about Hundley's split personality, he tries to figure out what is going on.
Signs Up
George and The Man run into Steve at the local movie theater taking down signs for the old movies, which the manager lets him have. Steve tells George that he collects all of the posters which makes George want a collection of his own of sorts. When he sees a guy taking down a sign, he decides to collect various signs from around the city. So he goes around the city taking every sign from the park, zoo, and science museum. When he goes back out to look for more, he notices the park in chaos. Realizing that it is because the signs are gone, he decides to put them back. George puts back all of the signs but does not put them in their original places causing more chaos. The Man then tells George that each sign has a meaning and they are not just for decoration.
Color Me Monkey
Mr. Glass is looking for something unique for the lobby of his Glass Palace. Mr. Zoobel, George's upstairs neighbor tells Mr. Glass that he knows of a painter named Soo Berm who lives at the zoo. But it turns out Soo Berm is not a person, she is an elephant! She makes paintings with her trunk and gives them her signature trunk print when she is done. Mr. Glass buys one of her paintings and brings it back to the Glass Palace but Charkie accidentally rips it. George has to get a replacement painting but it turns out that every painting Soo Berm makes is unique and one-of-a-kind. This leaves George to make his own copy of the painting. The only problem is that the painting has colors like green and lavender and all George has are red, white, blue, yellow, and black.
Special Delivery Monkey
George and The Man are playing George's favorite game after an afternoon lunch at Pisghetti's, but George seems to be confused with how to count. The Man keeps reminding him that when you count, you don't count from where you start and you must count on. Meanwhile, Chef Pisghetti has gone off for a special presentation but has forgotten his pie. So Netti assigns George to deliver it to him, giving him specific directions how to get to him. Unfortunately, George forgets what The Man tells him and gets lost, getting off on bus stop earlier than when he was supposed to and not being able to find the building where the chef is located.
Free Hundley
Hundley is very itchy. It is the middle of flea season in the big city and the Doorman goes to give him a bath. After Hundley's collar winds up getting lost down a storm sewer, two women from the local animal shelter think he's homeless and take him away. George must find a way to break Hundley out of the animal shelter. He brings along Gnocchi, whose cuteness would make a great distraction and Charkie, who could probably figure out how to open the cage being the escape artist she is. George must also figure out a plan to sneak in, free Hundley, and sneak out.
Bag Monkey
George's room is getting very messy and George needs to clean it. The only problem is that when George crams everything into his closet, it just spills back out. Later on at the local supermarket, he sees the grocer's son practicing for a grocery bagging competition. He explains to George that a lot of stuff can fit into one small bag if it is put in just right, somewhat like putting together a puzzle. However, during another practice run, the grocer's son accidentally hurts his hand with one of the food items. He then enlists George to compete for him in the competition and must train him to bag properly.
Monkey Stagehand
It is time for the annual country talent show. After hearing the Man with the Yellow Hat's frog impressions, Bill decides to sign him up. But the problem is that The Man has stage fright. Bill also shows George the system of ropes and pulleys that control the flat scenery as well as he curtain on stage. He also shows George the trap doors on the stage used to drop props below the stage. When Bill, The Man, and Mr. Quint come face-to-face with two skunks backstage, it is up to George to keep the show going.
The Magic Garden
The Pisghetti's have a problem, they do not have as many fresh vegetables for their dishes. When they decide to investigate why, they show George and The Man their rooftop garden, where they plant and grow all of their vegetables, on the roof of their restaurant's building. Chef Pisghetti discovers weeds growing in the garden and explains to George how they use of all of the nutrients in the soil so there is none left for their vegetables. After hearing the story of "The Elves & the Shoemaker" he decides to do some secret elf work of his own and weed the garden. But in the process he pulls everything green out of the garden and throws it away, including the vegetables. Luckily the chef has seeds, but George has the fully-grown vegetables at home and is willing to bury them.
Curious George, Plumber's Helper
George is tired of the same old tub toys. When he tries some new toys in the tub and drains it afterwards, all of the toys get washed down the drain! After trying to fill the tub with water again it backs up. The Man decides to call his plumber who always fascinates George with his work. The plumber fixes the clog and leaves, and the Man also leaves, to buy George some new bath toys. Afterwards, George is faced with another clog, this time in the dishwasher and decides to fix it himself, dismantling not only the plumbing in the apartment but also in the basement. After turning the plumbing back on, George winds up flooding portions of the apartment building.
Curious George Takes a Hike
When Bill and The Man With the Yellow Hat are stuck on a cliff, George has to find his way back to the ranger station.
Ice Station Monkey
George and the Man with the Yellow Hat are having a blast on their research assignment in the Antarctic! Professor Wiseman has enlisted the pair to help find the nesting grounds of the Chinstrap penguins. Equipped with a video camera, two-way headsets, and a photo of the penguins, our two explorers set out in different directions. George meets a Chinstrap penguin, only to lose his camera to a pesky sea otter who swims away. The Man finds George, and they chase the sea otter by jumping ice floes...and discover too late that a blizzard is approaching! George and the Man find refuge in a cave. When the blizzard passes, they emerge on the other side of the island in the middle of the Chinstrap penguins' nesting ground! Mission accomplished!
The Perfect Carrot
George and Bill run out of carrots while feeding the rabbits. When Bill pulls a carrot out of the ground, George can't believe it! George wants to grow his own carrots. Armed with a packet of carrot seeds, and guidance from the Man with the Yellow Hat, George plants his garden. After 66 days of tending, watering and keeping Jumpy away, George has a prize-winning carrot! It's so perfect in size, shape, and color, that George carries it around in a fancy telescope case to protect it. George visits Bill's house to show it off, and he learns that the bunnies have gone missing! George joins the search and finds them hungry and scared in a cave. It's a hard decision to make, but George sacrifices his perfect carrot for the bunnies to eat while he finds help. Thanks to George and his "carroty hero," the bunnies are saved and fed.
Curious George Meets the Press
George and the Man with the Yellow hat are lending a hand picking apples at Renkins' Farm, George takes an apple coveted by Jumpy Squirrel, who snatches it back and hides in the barn. George follows, and when he reaches for the light switch, accidentally turns on the giant cider press! All of the apples they've collected are being washed, chopped, and squished into liquid! Not wanting the Renkins to be mad with the sticky mess, George fills everything he can get his hands on with the apple juice squirting out of the machine. When the Man with the Yellow Hat and Renkins' arrive, they're astonished to see the entire harvest bottled up! Much to George's relief, the Renkins aren't upset — they're thrilled. And Jumpy, much to his relief, finds his perfect apple.
Snow Use
It's the hottest day of the year, and to cool down, George wants to build a snowman! But how can he build a snowman when there's no snow? George experiments with crushed ice cubes, but they melt too quickly. Mud... but it doesn't stay in the right shape. And rocks, which are too heavy to lift! George is stumped. What sticks together, doesn't melt, and wasn't heavy? Of course, sand! George convinces the Man with the Yellow Hat to drive him, Bill, and the Renkins to the beach, where they can all cool off and George can finally build his summer snowman.
For the Birds
George loves feeding the birds, but they must be starving, because all the seeds keep disappearing! Perplexed, George returns with more food, only to find a big, bushy tail sticking out of the feeder. It's Jumpy Squirrel, caught in the act of eating all the seeds! George tries to squirrel-proof the birdhouse, moving it further from the tree trunk, clearing away freestanding objects, and even developing a pulley laundry line system to hang it from. But to no avail - that squirrel can climb - and apparently eat - anything! Why does Jumpy keep taking the seeds? Has his appetite suddenly grown — or maybe they're not all for him?
Curious George-Asaurus
Professor Wiseman needs the Man with the Yellow Hat's help to assemble some rare dinosaur bones into a skeleton in time for an important archaeologist, Dr. Raj Desai, to see them. Wiseman and the Man finish the task and meet Dr. Desai for lunch. Meanwhile, George and Gnocchi play outside with a toy plane, which floats though a window--landing on the newly assembled dinosaur. When George climbs the fragile bones to retrieve it, the entire skeleton collapses! Using another dinosaur as a model, George is able to organize, sort, and piece together the bones back into its proper form. But how will Dr. Desai feel about a monkey working on his precious dinosaur bones, especially when the wrong head ends up on the dinosaur's skeleton?
Mulch Ado About Nothing
The secret to Bill's amazing garden is the compost he uses to feed his plants. George decides to make compost for his hungry plants...so George empties the entire contents of his fridge in the backyard. The next morning, George realizes that instead of making plant food, he's made a stinky mess! The Renkins teach George that proper compost consists of dirt, water, and air with only certain foods (no meat or dairy). Back at the apartment in the city, George sees that all the plants need food. George prepares a hearty "meal" ...using every container that he can find. When the Man with the Yellow Hat wakes up to an unusual smell, he follows his nose to the compost! To the neighbors' delight, George made enough for all the plants in the building.
What Goes Up
It's "Reuse Your Junk Day" and George and the Man with the Yellow Hat have one last pickup before they go to the lake. But when they arrive at Renkins' Farm, they find a mountain of junk piled in the Renkins' living room. There's no way they'll finish the job before the suns goes down, which means no lake for George. While the Man is taking a load to the collection center, George discovers that he can use the ironing board as a lever to launch the junk out of the living room and onto the front yard. Soon, all the pigs, chickens, and squirrels are ducking for cover! George's ingenious invention got all the junk outside, but it's scattered everywhere! Did this little monkey cause more work for himself?
The Amazing Maze Race
George is an expert at navigating the maze on the placemat at the Y-Go-By Diner, but his skills are put to the ultimate test when the Man with the Yellow Hat takes him to the Annual Amazing Maze Race at Renkins Farm. The Man and George follow their map precisely, but how can they compete with the Quint's computerized navigation device, Bill's system of leaving a trail of corn, and Sprint's speedy disposition? It's not until George gets a bird's eye view of the maze that he is able to line up the landmarks on the map and figure out where to go. But when Leslie the cow eats their map, they need to figure out a more creative way to get to the finish line!
The Color of Monkey
After a bubble bath, George promises the Man with the Yellow Hat that he will stay clean until their picture is taken for the cover of Bird Watchers Magazine. But when George helps Steve and Betsy dye eggs, he falls into a pot of food coloring, and turns completely yellow! Trying to keep his pledge of staying clean, he experiments with the different dye colors to see which ones he can mix with yellow to turn him brown again. In the process, George turns himself orange, Charkie turns blue, and Compass turns red! Can George figure out how to get back to his original color, or will the bird watchers return to find a rainbow colored monkey?
The Man With Monkey Hands
After warning George about the poison ivy lurking in the park, the Man with the Yellow Hat loses his balance and lands hands first in a brush of the itchy, poisonous leaves! With his hands bandaged, he'll need help with everyday tasks such as brushing his teeth, making dinner, even typing a letter. So being a clever little monkey, George invents some ingenious ways to make the Man's life seem normal — like wearing swim fins to assist in picking apples off the floor and taping salad forks to his arms to act as temporary hands. But George's creations are put to the ultimate test when the Man has to present Professor Wiseman's newest invention to the science board, salad forks and all!
Curious George, Personal Trainer
Professor Wiseman is too busy to keep an exercise routine. So when she signs up to run in a fund-raising footrace, she enlists George as her personal trainer to help whip her into shape. George quickly learns there is more to exercising than meets the eye, and teaches Professor Wiseman that the keys to running are stretching, keeping hydrated, staying motivated and pacing yourself.
Sprout Outing
George has just been made an Honorary Junior Sprout of Country County and is thrilled to be on his first trip with the troop. But when the troop gets lost in the woods, George not only finds himself separated from the group but he also discovers a man sawing branches off a tree — a clear violation of Sprout rules! Can George prevent the man from harming more trees and earn his Sprout stripes along the way?
Gnocchi the Critic
After days of Gnocchi choosing to eat cat food over Chef Pisghetti's famous creations, the Chef decides to stop cooking and close the restaurant! Not wanting to lose his favorite ravioli, George follows Gnocchi to find out why she stopped liking the Chef's food, but all she does is take naps, roll in the dirt and sneeze an awful lot. Her sneeze sounds an awful lot like the Man with the Yellow Hat when his flower allergy flares up. Can George diagnose Gnocchi in time to save Chef P's restaurant?
George Cleans Up
Armed with a cool new monkey-sized vacuum, George watches with amazement as his new "toy" sucks up everything in sight... including some of Mr. Stamp's rare stamps! Inspired by a TV superhero, George dons a cape and embarks on a citywide "cleaning" spree, using his little vacuum to suck up everything from bird food to dog biscuits to a winning lottery ticket. When the townspeople can't catch up to the cleaning monkey, will they view George as a Superhero Vacuum Monkey or a Super Villain?
George Meets Allie-Whoops (AKA: Girl Meets Monkey)
George opens the chicken coop at the Renkins' farm and finds - wait -- a little girl?! Mrs. Renkins introduces George to Allie, her 5-year-old granddaughter who's spending her summer in the country. Allie is thrilled to meet George and practically runs out of breath asking him a million questions. She wants to know what it's like to be a monkey, and George spends an entire day showing her, which includes climbing high in a tree to see where Jumpy squirrel lives. When George climbs down the tree though, he finds that Allie is afraid to follow him. Not that Allie minds being stuck in the tree…she speaks squirrel, you know. Still, George knows girls can't live in trees. He needs to bring out Allie's inner monkey and get her down from the tree!
Hundley's Great Escape (AKA: Curious George Ramps It Up)
Hundley takes it upon himself to return the toy a baby dropped in his lobby. But when George sees Hundley racing down the street with the toy in his mouth, George thinks he wants to play, and this delays Hundley. Hundley is not happy to see the baby drive off in a bus sans toy and is even more upset when Gnocchi, who wants in on the fun, grabs the toy and disappears through Pisghetti's basement window. George and Hundley follow Gnocchi into the basement, only to have the door lock behind them. Uh-oh. George and Gnocchi can climb up and out the window, but Hundley can't. George comes to the rescue by constructing a ramp leading to the window that even the littlest Dachshund legs can climb. Now they just need to figure out where that baby went.
Juicy George
George has never seen a farmer's market before and finding one on his doorstep is just about the best thing ever -- until he drinks Juicy Jay's special blended juice and then that's the best thing ever! When the farmer's market leaves and there's no more juice, the Man with the Yellow Hat and George decide they need their own juicer. As they start to unpack their new purchase, the Man gets called away. A smart monkey can figure out a juicer on his own and recreate the special juice, right? It's certainly not as easy as it seems and certainly not a mess-free process! Although he has a few missteps (amazing how mushed vegetables can fly all the way to the ceiling), George masters the juicer. But will he be able to make the juice he and the Man think is the best ever?
The Big Picture
George loves imitating the Cerulean Warbler's distinct chirp and is aghast when the Man with the Yellow Hat tells him that his favorite bird is on the endangered species list. Not to worry, the Man just wrote a book to make people aware that the bird needs assistance. But unfortunately, stores don't want to carry the book because, at 1,400 pages, it looks like a boring scientific tome. Fortunately, George runs into Steve who has lots of idea for promoting his lemonade stand. This prompts George to come up with an idea of his own -- paint an empty billboard with a razzle-dazzle picture to help promote the book. Easier said than done and even when done, will it help sell the book and spread the bird word?
The Inside Story
George doesn't feel so well. There's a germ lingering inside his body that has him sneezing and coughing, while making very sleepy. In a cold-induced dream, George and Gnocchi travel inside George's body, chasing a blues-singing germ named Toots and his harmonizing Germettes through the monkey's nose, stomach, and lungs as George tries to rid his body of the germ.
George and Marco Sound It Out
George is a huge fan of the Mexican family band Lobos de la Plata when they play in the park's old bandstand. But when the old bandstand is torn down, George and his new friend Marco must find a new place for the band to play, but every place they try makes the band seem to sound awful. In the process they learn all about acoustics and how things such as a carpeted floor and a high ceiling make things sound different.
A Monkey's Duckling
It is George's first day of spring on the Renkins' farm and he and Bill arrive on the farm just in time to see Dumpling, the Renkins' duck sitting on her eggs to hatch them. But when she leaves and George sits on the eggs in her place, one of the eggs hatches and the duckling thinks George is its mother. George needs to try to get the duckling to see its real mother.
Trader George
George finds a cart in a keep pile when the man is looking for stuff to get rid of. But when George goes to the Renkins' farm for apple cider, he ends up trading the cart and tries to get it back multiple times. But at a swap meet his friend Vicki trades the cart to people from the city. Then George sees an artist who pushes the same cart and trades the cart for some sticks.
One in a Million Chameleon
George gets to meet Mr. Zoobel's newest pet, a chameleon! Mr. Zoobel tells George that the chameleon has a unique ability: she can change her skin color to blend in With her surroundings. After she breaks out and George cannot find her, he thinks she may have changed color to blend into her hiding place.
George's Super Subway Adventure
George is in for a surprise—he and the Man With the Yellow Hat are going to the zoo to see a Komodo dragon and they are going to ride the subway to get there! Along the way, George and The Man get separated and they have to get back together before they reach the zoo. Meanwhile, George learns all about how the subway operates and how it gets people between places.
Well Done, George
George is outside watering the garden when he gets muddy. He tries to take a bath but there's no water. Not even in the sink. Mr. Quint explains that they have a broken pump. And then he explains how to get the water, with a well and a pump. The pump they have is old. Then The Man explains that an electric pump sends it through a pipe to the house. And they go back to the city since it'll take days to get a new pump. When the go to the apartment, they don't see an orange flier. It says the plumber must shut off the water now. This means there's no water here, too. So George tries to get more water with a pipe.
Downhill Racer
George loves cars And when he hears about the annual Soap Box Derby race in the country, he and Allie decide to enter. But first, they need to build a car, and the rules say no help is allowed. So they look at a book that shows them the parts they need to build a soap box derby racer and find out just what is needed to make one go downhill, and stop.
Book Monkey
George is off to one of his favorite places in the city, the library. But when Mrs. Dewey the librarian has to run off, she leaves him in charge of the library to stack and sort books. When George has trouble finding a certain book, he decides to rearrange them, first by color, then by size. But then Steve tells him that the proper way to arrange books is by subject.
Monkey Size Me
It's The Man with the Yellow Hat's birthday and George wants to throw him a surprise party. The Doorman tells him what he needs to throw a good party, which includes cake, decorations, and friends. But George picks the wrong sizes for everything which leads to disaster. Then George has a dream about what the world would be like it if were monkey-size and decides that in a people-sized world, it is simply a matter of measuring to find the right size.
Metal Detective
George and the Man are staying at Professor Wiseman's beach house and George has his favorite toy: Yorbo the Robot. But after taking it outside, it gets buried under the sand in a sudden thunderstorm and George wants to find it. He has trouble trying to find it on the huge beach, until a lady comes and shows him a metal detector. But when George cannot use hers anymore, Professor Wiseman shows him how to make one out of an FM Radio and a calculator.
School of Dance
Everyone in the country is excited about Allie's big dance party. Everyone, that is except Bill, who wants to avoid going to the party because he can't dance. George sees Mr. and Mrs. Renkins practicing the box step for the dance and that's when he decides that all he needs to do is teach Bill to dance. But George can't seem to figure out how to teach Bill unable to speak. That's when he decides that maybe, if a map can tell you how to get someplace, maybe he can make one to tell Bill and the others who also want to dance. All he has to do is figure out how to design the map to show which foot is left and right, which steps are small and big, and where to move your feet.
Curious George Sounds Off
Chef Pisghetti has some new friends outside the kitchen, the four hens Eeney, Meeney, Miney, and Freckles, so he can have the freshest eggs possible to use for his food. But the only problem is, his new hens don't seem to be making any. George decides to stay with the chickens overnight in their coop to see what is making them unhappy and soon finds out. Being in the middle of the noisy city, the chicken coop can be very noisy at night, keeping the chickens awake and making them tired. George decides to keep the chickens somewhere else less noisy. When he tries the library and they manage to lay a few eggs, he figures out what to do. All he needs to do is soundproof the chicken coop. There are a lot of materials George can use in his apartment building's recycling room, but he just needs to figure out which ones work the best, for the soundproofing and the chickens.
George Buys a Kite
While flying their kite one day in the country, George and Bill are forced to buy a new kite after it is destroyed in a freak accident. George and Bill find a fancy new kite at Ada and Luke's General Store and decide to place it on layaway until they can get enough money to buy it. Bill and George decide to form a task force to earn enough money to buy the kite. They then have to decide the most efficient order to perform the tasks in and how much time to spend on each. The one thing George later realizes they forgot was to plan their jobs according to the weather, with indoor jobs on rainy or windy days and outdoor jobs on sunny days.
Train of Light
One of George's favorite things to do in the city is visit Mabel's Department Store, because there are so many things to do. One day while The Man With the Yellow Hat is doing his shopping George sees something he never has before, a moving light in the shape of a train, and soon discovers that a lamp with a rotating shade is making it. Fascinated by the light, George decides to make his own moving light for home, but when he stays at the store too long to find out how he winds up locked in after hours. With nothing else to do, George decides to make his own moving light right in the store.
Auctioneer George
George and Marco are attending their first-ever auction in the city. The Man has to explain to George that in an auction you don't buy the items, you bid on them. And the person with the highest bid at the end wins the item. George has been given a dollar to bid on whatever he wants and he winds up bidding on and winning a pair of red mittens. Unfortunately, George later finds out that the mittens cost $101.00 not $1.00. Without the money to pay for the mittens, he has to re-auction them. Nobody at the auction seems to want the mittens but George remembers that Mr. Glass had his eyes on the same mittens.
Sock Monkey Opera
George, the Man, Aunt Margret, and Steve are going to see one of Betsy's favorite operas, Hansel & Gretel, but Betsy has to stay home because she has the chickenpox. When George sees the opera, he really enjoys it and feels sorry for Betsy having missed it. So, since he had gotten a copy of the music from the opera, he decides to recreate it for Betsy. He soon finds out he has trouble playing all the parts, so he decides to make sock puppets of all the characters and draw the scenery. Now all George has to do is find a way to control the scenery as well as the characters.
Hamster Cam
Steve & George are busy making a map of the city while Betsy is doing a little experimenting with Professor Wismean's new micro-sized camera. After Steve loses his marker under the sofa, he decides to put the camera on his pet hamster, Hoagie. He places Hoagie on the couch but he winds up running out the door of the apartment and outside. George and Steve now have to find him. George takes the map they have made of the city and goes outside on a look for the hamster with Steve watching the cam on the computer and telling George where to go. Only problem is, George can't tell his left from his right-literally.
The Great Monkey Detective
George is too excited to nap! Chef Pisghetti is showing a Basil Know-it-all detective movie! Basil is George's favorite detective of all time. Upon arriving at the restaurant, George discovers a mystery of his own. Chef Pisghetti's recipe book is missing from its usual spot on the shelf. Because of missing his nap, George falls asleep during the movie but remembers a scene where Basil used a vase as a magnifying glass. In his dream, George does not have a vase but he can fill a plastic bag with water and round it up like a balloon. After waking up having missed most of the movie, George tries to solve the mystery of the missing cookbook but he does not have a magnifying glass or a bag that can be filled and twisted without it leaking.
George and the Giant Thumb
It has just rained in the country and Bill is having some trouble throwing newspapers due to a sprained thumb. When Allie and George see an article in the paper about a giant statue of a dog, they decide to make one as a tribute to Bill's thumb. They cannot seem to find the right building materials. George does not have enough clay, shaving cream is too runny, and peanut butter is too sticky. Eventually, with the recent rain, they try to make a statue out of mud. But they can't seem to get the mud to hold its shape.
Shutter Monkey
George always has the time to stop for a good picture with his friend The Man With the Yellow Hat. When Betsy takes his picture, she says she is entering a children's photography contest. Her pictures all have a basic shape hidden somewhere in them. She takes George to her apartment and shows him how she downloads the pictures on to her computer and prints them out. After a freak accident, Steve winds up destroying all of her pictures. So he sends George to take new ones while he distracts Betsy. George remembers how all of the pictures have a basic shape and must find those shapes to get those pictures.
Monkey Down Under
George and the Man With the Yellow Hat enjoy an Australian outback safari adventure.
Bright Lights, Little Monkey
George, Allie and Bill search for a mysterious creature known as the Perseids.
We Otter Be Friends
George is stranded when an otter swims away with Mr. Quint's boat keys.
Sir George and the Dragon
George dreams that he's guarding a medieval castle.
Hundley Jr.
Hundley has to choose between looking after the lobby or caring for a caterpillar.
Curious George Gets Winded
A snowstorm threatens Bill's chances of winning the coveted Golden Pouch newspaper-delivery award.
Toy Monkey
George, the Man, and their Aunt Sylvia take George broken front loader toy to the toy store. After they find out the toy is defective, they fix their toy at the factory.
George and Allie's Game Plan
George goes to the annual weekend fair with Allie and The Man with the Yellow Hat. Allie plans to win a teddy bear from a game. When she learns she is poor at the game, George convinces her to practice at home.
Monkey Hoedown
George and Allie wash The Man's guitar, but it breaks down, so they build a new one made out of other stuff. It doesn't sound well, but it still is used in a concert. This guitar gave The Man an idea for lyrics for his song.
Curious George Clowns Around
George and the Man with the Yellow Hat visit the Clown College for Pepe El Loco's Big Show. George has to substitute for a messenger clown and has to make pickups. He does not know how to count from any number except one, so every time he makes a delivery, he must start on floor one and count his way up the building.
George's Backwards Flight Plan
Professor Wiseman is set to launch B.I.R.D., her bird migration tracking device, but the remote control isn't functioning properly, as everything on it is reversed.
Curious George, Hog Trainer
George and Allie are determined to help Howie the Hog win a blue ribbon at the state fair.
Submonkey
When Professor Pizza's birthday present is dragged away by a strong ocean current, George volunteers to take an undersea adventure in a monkey-sized submarine to retrieve it.
Double-O Monkey Tracks Trouble
Double-Oh-Monkey takes on his most important case yet - to prevent Steve's well-intentioned (but always disastrous) "good luck present" from ruining Betsy's dance recital! Using his super spy skills and all five of his senses, George tracks down Steve and discovers...a bucket of wet paint?
Monkey Goes Batty
A hole in the roof means George and the Man with the Yellow Hat must sleep in the living room while their bedrooms are being repaired. But their adventure quickly turns into a disaster when George's nightly trips to the kitchen keep the Man awake at night.
Curious George and the Balloon Hound
George and Hundley are amazed by all the flying machines at the museum's aviation exhibit. So when Hundley's souvenir airship flies out of reach in the lobby, he dreams he is British flying ace, Leftenant Doxie. Joined by the daring flyboy Chuck Monkey, the dynamic duo use propeller power as they race towards the finish line. When Hundley awakens from his dream, he has a few new ideas on how to get his ceiling bound toy within reach.
George's Photo Finish
Today is the big unveiling of the Ankylosaurus dinosaur skeleton at the Museum, but it's missing a leg! George and the Man with the Yellow Hat thought they delivered all 4 bones. Where did the 4th bone go? Fortunately, Mr. Quint took pictures on their way to the Museum. Maybe the photos can lead them to the bone...if they can only figure out which order to put them in.
Pop!
George and the Man go bird-watching at the park.
George and Allie's Egg-cellent Adventure
Allie and George gather chicken eggs.
George's Sleepover
George invites his animal friends inside for a sleepover.
Curious George Goes to the Dentist
George visits the dentist.
Monkey Under Ice
While ice fishing, Einstein and Pizza ask George to pilot their mini submarine.
George's New Sound
Chipmonkey
George goes on a mission to find out who has stolen a stash of acorns.
Loch Ness Monkey
George Lights Up the Night
George and the Jug Owl
Four Hands, Eight Arms
George visits Pizza and Einstein's marine rehabilitation lab.
Oil Saves the Day
George makes banana bread.
Meteor Monkey
Mr. Griggs snaps a photo of a comet that hits Mars.
George Gets Pickled
Night at the Amusement Park
George's big day at the amusement park is ruined when he realizes he lost his pirate toy.
Monkey the Magnificent
George becomes obsessed with magic
Curious George: Cat Sitter
George helps Betsy and Steve with their dog-sitting business.
George's High-Tech Sleep Over
George spends the night at Professor Wiseman's apartment.
The Ring's the Thing
George loses wedding rings.
It Was a Dark and Stormy Night
George and Betsy learn that Charkie is afraid of thunder.
Curious George, Dog Groomer
Charkie gets groomed for a photo shoot.
In Search of Space Monkeys
George, Gnocchi and Marco search the solar system for monkeys.
Fly Paper
George and Betsy try to make it into Mr. Glass's record book by making a paper airplane.
Fix-It Monkey
George meets a carpenter named Rosa and is awestruck by her fancy tool belt.
All Washed Up
George learns how to use a laundromat.
George's Fancy Pants
George gets a tuxedo to wear.
Lights, Camera, Action!
George helps Betsy and Steve make a movie.
Pen Pals
Bill and Betsy become pen pals.
Orange Crush
George is fascinated by the trucks used by a highway crew.
Monkey Market
George helps out at a farmer's market.
For Your Ice Only
George searches for ice to save his small snowman.
George and the Unforgettable Father's Day
George makes a totem pole for Father's Day.
Ball Trouble
George's favorite bouncy ball keeps deflating.
George Saves a Tree
George throws a party for Mr. Glass's apple tree.
Leaky Faucet
George tries to fix a leak in his kitchen sink.
George Loves a Parade
George, Allie and Bill put on a parade for Howie.
Antonio the Avocado
George learns all about avocados.
Curious Clouds
George tries to get a cloud for the Man with the Yellow Hat.
Cuckoo Cockatoo
George meets Sunny the Cockatoo.
A Bunch of Ballooney
George decides to switch balloons around at the Balloon Festival.
George and the Guide Dog
George meets a Service Dog and her friend.
Whatever Floats Your Boat
George wants to float supplies downstream to Bill.
George's Dark Day
George and the Man with the Yellow Hat view the solar eclipse.
Leaf Raker
George learns the art of leaf-raking.
Blowin' in the Wind
Charkie keeps finding George no matter where he hides.
Camp George
George recreates a summer camp experience for Marco.
Hoop Dupe
George discovers hula hoops can be musical.
A Good Yarn
A scarf Mrs. Renkins knit for MYH is ruined.
Snow Monkey
George and MYH enjoy a snowy cabin getaway.
Basic Training
George visits Mr. Quint's model train set.
A Winder-er Wonderland
George is blown away by the professor's wind farm.
Twain a Fence and Hard Place
George helps Bill with fence painting.
Loafing Around
George and MYH try to bake bread from scratch.
Spelunkey Monkey
George and MYH go spelunking.
The Dive-In Movie
George invites neighborhood friends to his yard for an outdoor movie.
Hamster
George helps Marco take care of his new hamster.
Sleepers
George learns how to get a good night's rest.
Bee Like Me
George dresses up like a bee and acts like one too.
To the Lighthouse
George explores a lighthouse during a storm.
George's Little Library
George makes a little library to share books.
George Makes Pizza
George competes in a make-your-own-pizza party.
Ladybugs!
George helps with a vegetable garden.
A Pig, a Pup and a Monkey
George and Hamilton dogsit a puppy named Peaches.
Y'Orchid-ding Me?
George takes care of his orchid.
Monkey Hill
George and Steve sled in Endless Park.
Ready, Set, Flamin-go!
George embarks on a flock-counting expedition in the tropics.
George of the Desert
George hikes in the desert with his friends.
The Texture Game
George discovers textures.
The Sounds of George
George helps Chef Pisghetti relax.
Better Butterflying
George helps Mrs. Quint with her butterfly tagging project.
The Tale of the Frightening Flapjacks
George and the Man with the Yellow Hat make a jack-o-lantern.
Happy Yello-Ween
George and Allie trick-or-treat.
Dolphin with the Yellow Hat
George loses the Man with the Yellow Hat's hat.
Dog's Day Off
George helps Hudley build his confidence.
Mule Feathers
George and the Man with the Yellow Hat farm-sit for the Renkins.
George Gets Slimed
George makes homemade slime like a slug.
Seesaw Saturday
George and Allie find a tippy thing on the Renkins farm.
Curious George and the Lost Puppy
George helps watch the puppies at an adoption fair, but one escapes.
Gnocchi's Purr-fect Day
Gnocchi is injured.
A Knight to Remember
George spends the day at a Renaissance fair, wears armor, rides a pony and saves his friend.
Locked Out
George is locked out and needs a key.
Bark Suit
George collects bark and a beetle who needs to be returned.
Count on George to Deliver
While delivering boxes of Sprouts bars, George loses one.
The Baby Elephant
George cares for a baby elephant in Kenya.
Leaf It to George
George and Allie worry that snow will ruin their campout.
Cutting Hedge Technology
George creates his own topiary garden.
Bonus Day
George has a busy day planned on leap year.
Understudy George
George is an understudy and wants to play all the roles.
Hawaii
George visits Hawaii, gets lost, sees amazing flora and fauna and uses it all to get home.
Sneaky Shadow
George uses shadow puppets to help Allie.