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Series

Lost in Oz

★ 7.1 · 2015-06-26 · 2 Seasons · TV-G · Animation, Family
Lost in Oz

Cast

Landry Bender

Landry Bender

Dorothy Gale (voice)

Nika Futterman

Nika Futterman

West / Triplets (voice)

J

Jorge Diaz

Ojo (voice)

C

Chris Cox

Toto / Agent Wally Pugmill / Patchwork Doll / Winged Monkeys (voice)

A

Alexander Polinsky

Fitz (voice)

Allison Mack

Allison Mack

Evelyn Gale (voice)

Stephen Stanton

Stephen Stanton

Magic Peddler / Radio DJ (voice)

Episodes

1 Pilot

Pilot

When 12-year-old Dorothy Gale discovers her mother's mysterious journal in her Kansas home, she and her dog, Toto, are transported into a bustling, modern Emerald City. Disoriented and determined to get home, Dorothy embarks on an epic journey with West, a young witch, and Ojo, a giant Munchkin, to seek the magic she needs - as Oz faces its greatest magic crisis.

23m
2 Dorothy Meets a Lion

Dorothy Meets a Lion

In her search for magic to get home, Dorothy goes looking for Glinda the Good, the most powerful witch in Emerald City. But when she crosses paths with Reigh, the Cowardly Lion, he steals her magic travel journal forcing Dorothy to track him down to retrieve it.

23m
3 Monkeys Fly

Monkeys Fly

After getting key information from Reigh, Dorothy unravels a puzzle to reveal Glinda's mysterious castle and must outsmart Fitz and the Winged Monkeys to get inside.

24m
4 Dorothy Meets the Scarecrow

Dorothy Meets the Scarecrow

Dorothy enters Glinda's castle only to find out that the good witch is missing! Dorothy sets out to unravel the mystery with the only other inhabitant of the deserted castle, the Scarecrow, whose shoddy memory proves to be less than useful.

24m
5 The Pearl of Pingaree

The Pearl of Pingaree

Dorothy's investigation into Glinda's disappearance leads her to the Munchkin Farm where she discovers a magical pearl that reveals the truth. Before she can use it to get closer to home, however, she's confronted by an emboldened Fitz.

22m
6 Wake Up, Wake Up, Wake Up!

Wake Up, Wake Up, Wake Up!

After Dorothy identifies Fitz as the Crooked Magician, he steals Toto, forcing Dorothy to team up with Agent Pugmill to go on a rescue mission to get him back.

23m
7 Little Black Lies

Little Black Lies

Langwidere convinces the team to retrieve Glinda's magical pearl, but when Dorothy and West can't agree on what rules they're willing to break to get it, Dorothy finds herself even further from home.

23m
8 The Sticks

The Sticks

Dorothy and West go in search of Langwidere, but come face to face with Glinda herself. The Good Witch has a plan to send Dorothy home... but first they'll have to retrieve the stolen magic of Emerald City.

23m
9 Down the Yellow Brick Line

Down the Yellow Brick Line

On their way to find the stolen magic, Dorothy, West, Ojo, and Toto are taken prisoner by Fitz. When they're all captured, the whole team is forced to put aside their differences and work together to defeat a renegade band of Growleywogs.

23m
10 Bogspeed, Little Shanks!

Bogspeed, Little Shanks!

As the team zeroes in on the location of the missing magic, and Dorothy's ticket home, they're forced to enlist the help of the Growleywogs to defeat the Nomes.

23m
11 11:11

11:11

When Langwidere imprisons Dorothy and Toto inside a magical painting, our heroes find a secret portal that leads to an unexpected ally. Together, they must escape their painted prison before Langwidere takes over Emerald City, and makes Dorothy's return home an impossibility.

23m
12 Welcome Back, Glinda

Welcome Back, Glinda

Dorothy, Toto, and Glinda must escape their painted prison and rally their friends before Langwidere can magically erase them from everyone's memories, change the course of history in Oz, and leave Dorothy and Toto stranded here forever.

23m
13 Go For Kansas

Go For Kansas

Dorothy and her friends must sneak into Glinda's castle, now occupied by Langwidere, and defeat the wicked witch in order to restore Emerald City's memories and finally send Dorothy home.

23m
14 The Deadly Desert

The Deadly Desert

When Dorothy, Toto, and Scarecrow find themselves stranded in the Deadly Desert, they follow a mysterious beacon in search of help... but will it lead them to friends or foes?

15 Magic from Nothing

Magic from Nothing

West struggles to control the powerful magic she's been experiencing ever since she and Dorothy defeated Langwidere. Meanwhile in the Nome Kingdom, Dorothy hatches a plan to escape with Toto and Scarecrow before it's too late.

16 The Still Season

The Still Season

Dorothy finishes building her escape sandboat, but she'll need the wind in order to get back to Emerald City with her friends, and the Still Season is fast approaching. Meanwhile, West discovers the missing ingredient necessary to control her magical powers.

17 Villa Roquat

Villa Roquat

Dorothy, Toto, and Scarecrow sail across the Deadly Desert with their new "frenemy" Roquat along for the ride, but an unexpected detour lands them in serious trouble.

18 The Magic Map

The Magic Map

When General Guph sends his fiercest henchman after Dorothy and her friends, our heroes in both Emerald City and the Deadly Desert find themselves on the run.

19 Shortcut to Emerald City

Shortcut to Emerald City

Dorothy, Toto, Scarecrow, and Roquat find themselves at the entrance to a mysterious tunnel that connects Emerald City and the Deadly Desert, but nothing can prepare them for what they find on the other side.

20 Going Forth

Going Forth

After General Guph fills Dorothy's journal with magic and sends her house flying away on another tornado, she and all her Emerald City friends find themselves lost again.

21 Kansas Magic

Kansas Magic

Dorothy and her friends are trapped in Kansas, but with the shocking discovery that magic also exists in Dorothy's world, they may find a way back to Oz.

22 The Eclipse

The Eclipse

Dorothy finds all the magic she needs to send her friends back to Oz, but first they'll all have to join forces to save Reigh from Animal Control.

23 Saving Cyra

Saving Cyra

Dorothy and her friends arrive back in Emerald City, where a desperate attempt to save Cyra leads West to seek help from an old foe.

24 The Nome Kings Belt

The Nome Kings Belt

Dorothy and her friends must find the Nome King's Belt before Guph can get his hands on this magical artifact and take control of the Fairylands.

25 Escape from the Nome Kingdom

Escape from the Nome Kingdom

After Guph swaps the populations of Emerald City and the Nome Kingdom, Dorothy and her friends once again have to escape and find their way home.

26 We Speak Mirror

We Speak Mirror

Outnumbered and out of magic, Dorothy and her friends must outwit Guph to retrieve the Nome King's Belt and save Emerald City.

1 The Deadly Desert

The Deadly Desert

Dorothy, Toto, and Scarecrow find themselves stranded in the Deadly Desert after the tornado that was supposed to take them to Kansas was blown off course. Now, they have to make the treacherous trek across the sands of the desert to reach safety, but along the way, they encounter strange new obstacles and dangerous old enemies.

23m
1 The Deadly Desert

The Deadly Desert

Dorothy, Toto, and Scarecrow find themselves stranded in the Deadly Desert after the tornado that was supposed to take them to Kansas was blown off course. Now, they have to make the treacherous trek across the sands of the desert to reach safety, but along the way, they encounter strange new obstacles and dangerous old enemies.

2 Magic from Nothing

Magic from Nothing

Ever since West and Dorothy joined forces to defeat Langwidere, West has experienced an unexplained ability to create magic from nothing. With the help of Cyra and Glinda, she tries to gain control over her powers before they get her into trouble. Meanwhile in the Nome Kingdom, Dorothy, Toto, and Scarecrow are forced to work in the Nome King's Gift Dump, where Dorothy discovers a possible way to get them all back to Emerald City.

23m
2 Magic from Nothing

Magic from Nothing

Ever since West and Dorothy joined forces to defeat Langwidere, West has experienced an unexplained ability to create magic from nothing. With the help of Cyra and Glinda, she tries to gain control over her powers before they get her into trouble. Meanwhile in the Nome Kingdom, Dorothy, Toto, and Scarecrow are forced to work in the Nome King's Gift Dump, where Dorothy discovers a possible way to get them all back to Emerald City.

3 The Still Season

The Still Season

With the Nome Kingâ€TMs birthday fast approaching, Dorothy, Toto, and Scarecrow are running out of time to escape before theyâ€TMre stranded in the Nome Kingdom forever. Meanwhile, Glinda teaches West how to harness her powerful magic, until the two make a shocking discovery about the source of her abilities.

23m
3 The Still Season

The Still Season

With the Nome Kingâ€TMs birthday fast approaching, Dorothy, Toto, and Scarecrow are running out of time to escape before theyâ€TMre stranded in the Nome Kingdom forever. Meanwhile, Glinda teaches West how to harness her powerful magic, until the two make a shocking discovery about the source of her abilities.

4 Villa Roquat

Villa Roquat

Motivated by his own selfishness, Roquat detours Dorothy and her friends on their journey back to Emerald City, and they find themselves once again forced to make a hasty escape. Meanwhile, Dorothy's friends back in Emerald City search for a way to communicate with their Kansas-bound friend and make a shocking discovery.

23m
4 Villa Roquat

Villa Roquat

Motivated by his own selfishness, Roquat detours Dorothy and her friends on their journey back to Emerald City, and they find themselves once again forced to make a hasty escape. Meanwhile, Dorothy's friends back in Emerald City search for a way to communicate with their Kansas-bound friend and make a shocking discovery.

5 The Magic Map

The Magic Map

Dorothy and her friends find their journey across the Deadly Desert impeded by a fierce Wheeler, sent by General Guph to capture them. Meanwhile in Emerald City, the arrival of the Shadow Nome interrupts Westâ€TMs rescue mission, and sends her on the run as well.

22m
5 The Magic Map

The Magic Map

Dorothy and her friends find their journey across the Deadly Desert impeded by a fierce Wheeler, sent by General Guph to capture them. Meanwhile in Emerald City, the arrival of the Shadow Nome interrupts Westâ€TMs rescue mission, and sends her on the run as well.

6 Shortcut to Emerald City

Shortcut to Emerald City

Dorothy, Toto, Scarecrow, and Roquat find a tunnel they think will lead them to Emerald City, but the magic tunnel seems to have ideas of its own. Meanwhile, West and her friends try to escape the Shadow Nome's clutches before he can deliver them to General Guph.

23m
6 Shortcut to Emerald City

Shortcut to Emerald City

Dorothy, Toto, Scarecrow, and Roquat find a tunnel they think will lead them to Emerald City, but the magic tunnel seems to have ideas of its own. Meanwhile, West and her friends try to escape the Shadow Nome's clutches before he can deliver them to General Guph.

7 Going Forth

Going Forth

Dorothy and her Emerald City friends find themselves trapped in her house after Guph sends it flying off on yet another magical tornado. But when it lands in a place no one expected, Dorothy is more resolved than ever to get everyone back home for good.

22m
7 Going Forth

Going Forth

Dorothy and her Emerald City friends find themselves trapped in her house after Guph sends it flying off on yet another magical tornado. But when it lands in a place no one expected, Dorothy is more resolved than ever to get everyone back home for good.

8 Kansas Magic

Kansas Magic

With Guph and his army marching on Emerald City, Dorothy is more determined than ever to get her friends back to Oz to warn Glinda. When West discovers that she can harness magic from Earth elements, the gang goes on a hunt for all the magic in Kansas.

22m
8 Kansas Magic

Kansas Magic

With Guph and his army marching on Emerald City, Dorothy is more determined than ever to get her friends back to Oz to warn Glinda. When West discovers that she can harness magic from Earth elements, the gang goes on a hunt for all the magic in Kansas.

9 The Eclipse

The Eclipse

Dorothy and her friends have collected all the magic they need to travel back to Oz through a portal opened by an upcoming eclipse. There's just one problem: Reigh's been captured by Animal Control! They'll have to save their friend before they can send everyone home once and for all.

22m
9 The Eclipse

The Eclipse

Dorothy and her friends have collected all the magic they need to travel back to Oz through a portal opened by an upcoming eclipse. There's just one problem: Reigh's been captured by Animal Control! They'll have to save their friend before they can send everyone home once and for all.

10 Saving Cyra

Saving Cyra

Dorothy and Evelyn travel back to Oz with all their Ozian friends, just in time to save Cyra. But when Glinda finds herself unable to reverse the Nome magic, West goes against her better judgement to seek out the one person who might be able to bring back her mom.

21m
10 Saving Cyra

Saving Cyra

Dorothy and Evelyn travel back to Oz with all their Ozian friends, just in time to save Cyra. But when Glinda finds herself unable to reverse the Nome magic, West goes against her better judgement to seek out the one person who might be able to bring back her mom.

11 The Nome Kings Belt

The Nome Kings Belt

After escaping from the Nome Kingdom, Roquat journeys to Emerald City with a warning: Guph is coming for the Nome King's Belt, a powerful magical artifact that will allow him to take control of the Fairylands. Dorothy and her friends join together to find the Belt before it's too late.

23m
11 The Nome Kings Belt

The Nome Kings Belt

After escaping from the Nome Kingdom, Roquat journeys to Emerald City with a warning: Guph is coming for the Nome King's Belt, a powerful magical artifact that will allow him to take control of the Fairylands. Dorothy and her friends join together to find the Belt before it's too late.

12 Escape from the Nome Kingdom

Escape from the Nome Kingdom

When Guph swaps the populations of Emerald City and the Nome Kingdom, Dorothy and her friends are faced with the challenge of escaping the Deadly Desert without the aid of magic. Meanwhile in Emerald City, Guph finds ruling over all the magic in the Fairylands more difficult than he expected.

23m
12 Escape from the Nome Kingdom

Escape from the Nome Kingdom

When Guph swaps the populations of Emerald City and the Nome Kingdom, Dorothy and her friends are faced with the challenge of escaping the Deadly Desert without the aid of magic. Meanwhile in Emerald City, Guph finds ruling over all the magic in the Fairylands more difficult than he expected.

13 We Speak Mirror

We Speak Mirror

Back in Emerald City, Dorothy and her friends must find a way to get the Nome King's Belt back from Guph so that they can bring all the Emerald Citizens home safely.

23m
13 We Speak Mirror

We Speak Mirror

Back in Emerald City, Dorothy and her friends must find a way to get the Nome King's Belt back from Guph so that they can bring all the Emerald Citizens home safely.

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