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Series

Foster's Home for Imaginary Friends

★ 7.9 · 2004-08-13 · 6 Seasons · TV-Y7 · Family, Animation
Foster's Home for Imaginary Friends

Cast

Tom Kenny

Tom Kenny

Eduardo (voice)

Keith Ferguson

Keith Ferguson

Blooregard (voice)

Candi Milo

Candi Milo

Coco (voice)

Tom Kane

Tom Kane

Mr. Herriman (voice)

Sean Marquette

Sean Marquette

Mac (voice)

Phil LaMarr

Phil LaMarr

Wilt (voice)

Grey DeLisle

Grey DeLisle

Frances 'Frankie' Foster (voice)

Tara Strong

Tara Strong

Terrence (voice)

Jeff Bennett

Jeff Bennett

Bloppypants (voice)

Kevin Michael Richardson

Kevin Michael Richardson

Clock Friend (voice)

Episodes

1 House Of Bloo's (1)

House Of Bloo's (1)

When Mac, a shy 8-year-old boy, is forced to give up his imaginary friend, Bloo, he finds the perfect place for him: Foster's Home for Imaginary Friends. There, they meet many of the home's residents, like Eduardo, Wilt and Coco; as well as the home's staff. Their problems appear to be solved until it is revealed that Foster's is an foster home and adoption center, and, if Mac isn't there at the time someone tries, another person could adopt Bloo. To make matters worse, a sinister plot by the evil imaginary friend Duchess, uses Mac's 13-year-old bully brother, Terrence, and puts Bloo in peril. Now Mac and his new friends from Foster's must work together to save Mac's best buddy Bloo.

24m
2 House Of Bloo's (2)

House Of Bloo's (2)

When Mac, a shy 8-year-old boy, is forced to give up his imaginary friend, Bloo, he finds the perfect place for him: Foster's Home for Imaginary Friends. There, they meet many of the home's residents, like Eduardo, Wilt and Coco; as well as the home's staff. Their problems appear to be solved until it is revealed that Foster's is an foster home and adoption center, and, if Mac isn't there at the time someone tries, another person could adopt Bloo. To make matters worse, a sinister plot by the evil imaginary friend Duchess, uses Mac's 13-year-old bully brother, Terrence, and puts Bloo in peril. Now Mac and his new friends from Foster's must work together to save Mac's best buddy Bloo.

22m
3 House Of Bloo's (3)

House Of Bloo's (3)

When Mac, a shy 8-year-old boy, is forced to give up his Imaginary Friend, Bloo, he finds the perfect place for him: Foster's Home for Imaginary Friends. There, they meet many of the home's residents, like Eduardo, Wilt and Coco; as well as the home's staff. Their problems appear to be solved until it is revealed that Foster's is an adoption center, and, if Mac isn't there at the time someone tries, they could adopt Bloo. To make matters worse, a sinister plot by an evil Imaginary Friend uses Mac's 13-year-old bully brother, Terrence, and puts Bloo in peril. Now Mac and his new friends from Foster's must work together to save Mac's best buddy Bloo.

24m
4 Store Wars

Store Wars

It's Madame Foster's birthday and Frankie has forgotten the one thing necessary for any party, the streamers! As Mr. Herriman orders her to go get some, Bloo, Eduardo, Mac, Wilt, and Coco tag along as well. They have five minutes left until they can leave, so they stop a one store and Frankie falls asleep in a vibrating chair and when she wakes up, everyone left to different places. Will Frankie be able to get to the party in time?

23m
5 The Trouble With Scribbles

The Trouble With Scribbles

Bloo finds out about a door in the home that everyone is forbidden to open. As he asks around about the door, no one tells him what is inside of it. However, in the middle of the night, Bloo manages to sneak to the door and open it, but will he like what he has found or will his deeds cause untold trouble?

23m
6 Busted

Busted

Mr. Herriman isn't happy about Bloo being able to stay at the home indefinitely, and is getting on the little guy's case about the rules of the house. Unfortunately, when Bloo learns that Mr. Herriman will have him ejected from the home if he doesn't toe the line, Bloo gets so stressed out that he accidentally breaks a statue of Madame Foster! Bloo and his buddies will have to fix the "busted bust" before Mr. Herriman finds out and has Bloo thrown out on the street.

24m
7 Dinner Is Swerved

Dinner Is Swerved

When Mac visits Foster's, Bloo wants to show him something up on the roof, though when it's time for them to go back downstairs, they find themselves lost and unable to get downstairs. With Bloo becoming unstable due to hunger and Mac potentially getting in more and more trouble with each passing minute, will they manage to find their way back down before it's too late?

23m
8 World Wide Wabbit

World Wide Wabbit

Mac and Bloo are using Frankie's digital camera to make video interviews for the new Foster's website, when they stumble upon Mr. Herriman indulging Madame Foster's whims and doing a little dance for her. Much to Mac's chagrin, not only do Bloo and Frankie show the embarrassing footage to almost everyone in the house, but Bloo uploads the film to the Internet. It won't be long before Mr. Herriman discovers he's become the latest Internet fad, and you can bet he won't be happy!

23m
9 Berry Scary

Berry Scary

As a new day begins at Foster's, with everyone enjoying their favorite television program, The Loved and the Loveless, a new friend named Berry enters the house as sweet as can be, though with one glance on Bloo became love struck and determined to make Bloo love her back, though there is one thing that truthfully stands between her and Bloo, and that is Mac. When Mac and Bloo are trying to win a world record, Berry gets mad. After many schemes to try to get rid of Mac, Berry tries to tell Bloo that Mac is stopping him from winning the world record. When Bloo says that to Mac, he gets mad and dosen't want to break a world record anymore. But Berry makes Bloo the almost world's largest rubber band ball and both of them will put the last rubber band to make it the biggest. Meanwhile, Mac is running to Foster's so Bloo and Mac can put on the last rubber band, but will Mac get there in time before Berry and Bloo put on the rubber band?

23m
10 Seeing Red / Phone Home

Seeing Red / Phone Home

Seeing Red: Terrence has an idea to make up a friend named Red to beat Bloo and Mac up with, though the friend he creates doesn't seem to be capable of comprehending the task it was given. Will Red serve Terrence as he was created for, or will it choose it's own path and disregard what Terrence ordered him to do? Phone Home: Bloo is jealous of Wilt being the most friendly friend in Foster's, so he tries to rescue imaginary friends just like Wilt does. When Bloo finds a man in a cell-phone suit and thinks he's a friend, he consistantly tries to bring him back to Foster's. Little does he know that the cell phone isn't what he seems to be

23m
12 Adoptcalypse Now

Adoptcalypse Now

It's Adopt-A-Thought Saturday, an event that focuses on getting good friends adopted on the weekends when children are out of school. But Mac and Bloo find out after their good friend Jokey gets adopted. While the event is usually a good thing for both imaginary friends and those seeking to adopt them, Bloo doesn't want his friends to be adopted, so he works with Mac to try to find a way to put an end to the event. From atracting friends in the house with scented cupcakes to dropping plastic spiders, they try as many plans as they can. Will they be successful in prevent the adoption of their friends, or are their best efforts in vain?

23m
13 Bloooo

Bloooo

Bloo and Mac enjoy playing with each other in the mud while raining, but sometimes there can be consequences. As Mac and Bloo get sick, causing Bloo to turn white and Frankie to take Mac home, Bloo misses out on the scary movie the friends planned to watch that night. However, the movie scares the friends enough that they believe that the ghost is real, and they mistake Bloo to be the ghost. Will they be able to figure out it's him before they end up hurting Bloo or themselves in the process?

24m
14

14

21m
1 Partying Is Such Sweet Soiree

Partying Is Such Sweet Soiree

Frankie and Madame Foster are leaving for a while, so Mr. Herriman is placed in charge of the house. However, Madame Foster inadvertently gives Bloo the idea to throw a wild party, and he plans to do so without Mr. Herriman's consent. While they manage to come up with a method to distract Mr. Herriman, there is still one person that could stop the party, and that's Mac, though Bloo knows that with a little bit of sugar, Mac can be placed under control, or so he thinks.

23m
2 The Big Lablooski

The Big Lablooski

Mac drafts the gang onto Madame Foster's bowling team to help her beat her arch-rival, Jerkhins. But when Mac gets booted off his own team, he must learn the ways of the ball from a bowling guru. Meanwhile, Bloo is the best player on Foster's team, but the other team steals him by offering him a paddleball if he wins for their team. When Mac is done with his bowling lessons by the bowling guru, he comes back to Foster's team. Will Mac be good enough to beat the other team which now has Bloo or will he mess up and lose?

23m
3 Where There's a Wilt There's a Way / Everyone Knows It's Bendy

Where There's a Wilt There's a Way / Everyone Knows It's Bendy

Where There's a Wilt There's a Way: All Wilt wants to do is watch his favorite basketball game on TV, but the house's ridiculous requests and Wilt's ridiculous inability to refuse them threaten to keep him from the big game. Everyone Knows It's Bendy: A new imaginary friend has come to Foster's, but he keeps misbehaving all around the house. All other imaginary friends are taking the blame. That is, until Bloo comes up with his master plan!

23m
5 Cookie Dough

Cookie Dough

When Foster's needs a new roof, Bloo bakes up a plan to sell Madame Foster's amazing cookies after his first attempt at selling lemonaid int he middle of winter failed. When they finally get enough money to buy a new roof, Bloo gets a "little" carried away and wants to become rich and make all the imaginary friends his servants! Will Bloo's business plan work, or will his treatment of the friends make his sweet success turn sour?

23m
7 Mac Daddy

Mac Daddy

One morning, Mac wakes up to find that he's unintentionally created another imaginary friend named Cheese. Madame Foster allows the same rules as there are for Bloo, but Bloo does not approve of his new brother. After many attempts to get rid of him, Cheese disappears on his own. Bloo realizes that Foster's could be a very dangerous place for one so stupid as Cheese. Can he find him before something happens or Mac notices Cheese is missing?

23m
8 Squeakerboxxx

Squeakerboxxx

The gang goes an arcade and everyone's winning lots of tickets except bloo. Bloo then becomes very interested in a prize thats 500 tickets: glow in the dark Dracula teeth. So Bloo wants them to give them their tickets so he can get one, but the others decided to collect all of their tickets and get a rubber elephant, which Bloo grows an obsession with later on. But when Frankie, who's holding the rubber elephant, goes to sleep, Bloo sneeks in and steals it. When he's playing with, it breaks. The only option is to go to the arcade and win 500 tickets to get another rubber elephant. Can he get the elephant before the others find out?

23m
9

Beat With a Schtick

Bloo accidentally insults his new friend, who in turn challenges him to a fight.

23m
10 Sweet Stench Of Success

Sweet Stench Of Success

When Bloo becomes jealous of Eduardo and the other friends for appearing on TV, he pretends to be a very sick friend in order to appear, despite the fact that it is only for friends up for adoption. A Hollywood agent named Kip Snip soon turns him into a star, but starts to treat him badly and won't let him see Mac. When Bloo tries to quit, he is informed that he signed adoption papers and has no choice in the matter. Can Mac and Bloo ever be re-united?

23m
11 Bye Bye Nerdy

Bye Bye Nerdy

After beating Mac's high score in a video game, Bloo goes to rub it in his face at school. But he is horrified when he comes to the conclusion that Mac is a nerd. When Mac arrives, Bloo quickly works to make Mac cool, but none of their ideas work. But just as Mac says he doesn't care about being cool, the coolest kid in the school, Jamez Withazee tells him that the fact that he doesn't want to be cool, makes him cool, and invites him to 'The Rock.' As Mac is not at Foster's at 3 o' clock because Jamez tells him that Foster's is for nerds, Mr. Herriman is very quick to ensure that Bloo gets adopted. Now Bloo must find Mac, while at the same time avoiding adoption! Will bloo find Mac before he gets adopted?

24m
12

Bloo Done It

Bloo gets suspicious when Uncle Pockets, an original Friend, returns to the Foster's house.

23m
13 My So-Called Wife

My So-Called Wife

A rich benefactor is considering giving money to a charity, and visits Foster's to see if it is worthy. Mr. Herriman gets Mac and Bloo to keep Coco out of the way but in the end it is only when the benefactor mistakes Coco as Mr. Herriman's wife that he considers Foster's, and invites them to his mansion where he will decide which charity gets the money. Mr. Herriman then tries to teach Coco to be sophisticated, while Mac and Frankie teach Bloo sarcasm, since he didn't understand that Mr. Herriman was being sarcastic when he promised them two jet cars. At the mansion it is a competiton to see who will win the money. Can Coco and Mr. Herriman win the money for Foster's? And what about Mac and Bloo who enter as 'Jet Cars for Tiny Tots'?

22m
14

14

23m
15

15

24m
1 Eddie Monster

Eddie Monster

Eduardo runs away from the home to prove that he's not a coward. Meanwhile, Terrence is looking for an imaginary friend to compete in the Extreme-O-Saur Battle, and he comes across Eduardo. Terrence uses him to fight against huge imaginary friends at the dumpster. Mac, Bloo, Wilt, and Coco must search for Eduardo.

23m
2

Hiccy-Burp

Bloo must get rid of the hiccups before the Imaginary Friend pageant.

23m
3 Camp Keep A Good Mac Down

Camp Keep A Good Mac Down

Mac and Bloo ask Mr. Herriman to go camping out in the wilderness. Madame Foster thinks it is a great idea to get away from all the civilization for a while, but when Bloo eats all of the food on a camping trip, everyone struggles to survive. Adversity sets in as Mr. Herriman encounters real bunnies, Madame Foster fights against a bear, Wilt gets stuck in quicksand, Coco has trouble casting a live fish, and Eduardo feels upset about Mac and Bloo trying to hunt the animals down for food. Will they ever make it out in one piece?

23m
4 Imposter's Home For Um...Make 'Em Up Pals

Imposter's Home For Um...Make 'Em Up Pals

Goofball John McGee comes to Foster's, who is a total pain. Frankie thinks he's a teenage kid passing himself off as a imaginary friend, who always needs help on homework, needs to wash his jerseys, and eats all the food that Frankie bought from the store, but everyone else believes otherwise. So now, Frankie is out to prove him as a fraud. But is he really the fraud Frankie thinks he is?

23m
5 Duchess Of Wails

Duchess Of Wails

Duchess is adopted by Mac's neighbors, and Foster's doesn't want to take her back. Meanwhile, Terrence told Mac that his mom is thinking about moving to Singapore. It's up to Mac and Bloo to get rid of Duchess. They try to frame Duchess for what they did to their home, but it only makes the family love Duchess even more. Mac and Bloo have no choice but to return her back to Foster's. However, Terrence decides to help the others back at Foster's Home to keep Duchess away.

23m
6 Foster's Goes To Europe

Foster's Goes To Europe

Mac enters a contest to win a trip to Europe. But when the gang tries to pack at the last second, everyone has delays that keep the gang from going. While at the same time, Mac is getting more upset. Will Mac and his friends be able to make their flight to Europe on time?

23m
7 Go Goo Go

Go Goo Go

After Mac bumps into a girl named Goo when he gets something out of a tree, she thinks that Mac is her boyfriend, and Goo begins visiting Mac everyday at Foster's. With her hyper active imagination, she creates a new friend one after another, which causes a big problem for the other imaginary friends in the house. After she creates so many imaginary friends that it crowds the whole house, the others have to sleep in the Foster's bus. Can Mac stop Goo from creating so many friends?

23m
8

Crime After Crime

Everyone gets punished when Bloo tries to avoid eating Frankie's meal. Meanwhile, Mr Herriman becomes addicted to carrots.

23m
9 Land of the Flea

Land of the Flea

When Eduardo gets fleas while getting one of the house’s imaginary puppies to take a bath, he becomes discontent as the fleas are driving him mad. However, despite the way he feels, he decided to keep the fleas on him because he believe they’re his friends; though Frankie and Mr. Herriman want none of it and they decide to go to drastic lengths to get the fleas removed. Meanwhile, Bloo wants to get some fleas of his own and he does anything possible in order to attempt to get Eduardo to share them.

23m
10 A Lost Claus

A Lost Claus

When a hoard of imaginary Santas enter the house, Mac starts to believe that there is no such thing as Santa Claus. Bloo decided to try to prove him wrong, in hopes of getting the real Santa to deliver him more presents, so they go about trying several experiments that would logically prove Santa is real. Will Mac be able to regain his faith in Santa Claus or will this be the worst Christmas ever for Foster’s and Mac alike?

26m
11 One False Movie

One False Movie

Mac makes a home movie about Foster's Home for his school project, but Bloo edits it into a blockbuster hit. This leads him to be entered in the state student film festival. With Bloo's help, they make T-Rexatron III Alien Wolfhound, A Prequel In Time: The Unrelenting. Eduardo, though, thinks he has a problem breaking wind when it was Bloo doing sound effects and doesn't want to be in Bloo's movie which forces Bloo to make him to a computer animated character in his movie. What happens at the wrap party and how will the movie turn out?

22m
12 Setting a President

Setting a President

Everyone in Fosters is sick of Herriman's rules, so Frankie decides that she shoud run for president. Bloo hears about this and decides to take an oppurtumity. Bloo seems to have the most chances of winning but Frankie tells them that she helped them every day. Frankie now is having the upper and but Herriman might have a trick under his rabbit sleeve. Who will win in the end: Franke, Bloo,or Mr. Herriman?

23m
13 Room With a Feud

Room With a Feud

When a recent adoption leaves a room at Foster's vacant, Bloo, Coco, Wilt, and Eduardo all fight over it, along with another friend named Peanut Butter. Everybody soon starts to make contests to see who will win the room, which leads Bloo to try to make contests that he can cheat at. how will they settle this fight and who will win the room?

23m
14 Cuckoo for Coco Cards

Cuckoo for Coco Cards

When Mac taks his classmates on a field trip to Foster's, everybody loves Coco and Bloo wants all the attention after Coco lays eggs with imaginary friend trading cards. Soon, when Bloo throws eggs at everyone, they run away and now Coco hates Bloo. When all the friends start trading and collecting the cards, soon Bloo gets intrested and starts to collect them all. Will Bloo collect all of them without Coco's help?

23m
1 Challenge of the Superfriends

Challenge of the Superfriends

When a large and dangerous imaginary friend is destroying the city, Imaginary Man comes and saves the day, and now, Mac is a fan. But once Mac is his sidekick, Bloo is jealous and joins forces with Nemesis, Imaginary Man's mortal enemy. Will justice or evil win in the battle of the superfriends?

23m
2 The Big Picture

The Big Picture

The residents prepare for the annual house photo. Meanwhile, Bloo and Mac search for an answer behind a weird photo of Foster's taken years ago, Eduardo gets an "extreme makeover" from Duchess that surprises the other residents, Coco realizes she needs to lose weight and Wilt has trouble being in the house photo without getting his head cut out from the banner.

23m
3 Squeeze the Day

Squeeze the Day

When the friends go out to the beach and leave Bloo in the house alone on purpose so that he doesn't ruin the fun, he and Mac try to squeeze in as much fun as possible and make it the best day of their lives, but are they bringing the house down?

23m
4 Neighbor Pains

Neighbor Pains

Old Man Rivers, who lives across the street from Foster's hates imaginary friends, and on "Adopt-A-Thought Saturday", his grandson, Young Man Rivers, torments Bloo. Meanwhile, Bloo and Madame Foster throw papers - that are adoption forms - at Old Man Rivers, who keeps them for himself. What will happen?

23m
5 Infernal Slumber

Infernal Slumber

Bloo and the gang arrive at Mac's house for slumber party that Mac didn't plan to have on a school night. But because they are all so loud, Mac's Mom could wake up and get them all into trouble. Will the slumber party be a success or a failure?

23m
6 I Only Have Surprise For You

I Only Have Surprise For You

Bloo, along with the rest of the Imaginary Friends (besides Edwardo) and Frankie, plan a surprise party for Mac. However, Mac wants no part of it.

23m
7 Bus the Two of Us

Bus the Two of Us

Bloo notices after a trip to the grocery store that Frankie has left the keys in the bus, and decides to take Mac for a joyride in the Foster's bus, and Wilt promises to keep it a secret. Both Bloo and Mac get lost, and now Wilt has ke keep it a secret from Frankie while telling off Eduardo (who wants to buy a mattress at half off), Coco (who feigns illness) and Mr. Herriman as well as Goo, who creates a Mr. Herriman who speaks jibberish, a Mac look-alike with a spotted tongue and a Japanese-speaking Blooregard. When Frankie get suspicious about the missing bus, can Wilt keep his secret safe?

23m
8 The Big Cheese

The Big Cheese

Foster's is being put on TV, and Frankie wants everything perfect. Meanwhile, Cheese keeps appearing at Foster's, even after being told numerous times that he doesn't live there. So, in an attempt to keep him out, Mr. Herriman installs a security system. Unfortunetly, due to misreading the directions, nobody knows the password except for Cheese, who saw Herriman input the code. But everything the gang tries to get the password out of Cheese fails, and the news crew is only around the corner. Can the gang succeed and get the password out of Cheese?

23m
9 Bloo's the Boss

Bloo's the Boss

Bloo announces that a one-eyed cat-like imaginary friend is in trouble. No one wants to help him at first because it might be a trick, but Madame Foster forces Frankie, Coco, Wilt, and Eduardo to help him. They find that the imaginary friend is stuck in a tree and Bloo tries to help by climbing on top of them. Instead of helping, they fall and Frankie yells at Bloo. Madame Foster pitches in and using a large brown stick, she gets up there and rescues the friend. Now, reporters from a news network arrive at the scene and acknowledges Madame Foster. Bloo whines that he does do good deeds all the time, so he waxes the floor (everyone who walks on it slides and injures themselves) to prove his point. Since he filmed himself, he sends the tape to a news channel. Instead of congratulating Bloo, he actually becomes embarrassed. Bloo tries another tactic to prove that he can do good deeds: building another home for imaginary friends called Bloo's Foster's Home for Imaginary Friends.

23m
10 Emancipation Complication

Emancipation Complication

When a pen that looks like Abraham Lincoln is caught with a student cheating on a test by Mac's teacher, he is saved by Mac and Blooregard along with his au pair, a green ogre type. The Lincoln pen cons Madame Foster into a new plan to adopt an overcrowded home to unsuspecting adoptors for a fee, then take over the house and plan to turn the home into a casino. Mac finds this out the hard way as Wilt becomes a flagpole and Eduardo becomes a shell of his former self, as it were, and is put with Mr. Herriman and Frankie in a locked closet. What will Bloo do to save the house, and will Madame Foster get control of the house back?

23m
11 Make-Believe it or Not!

Make-Believe it or Not!

In her sleep, Goo accidentally creates all the villain characters from a make believe game that she had helped out on while the power was out at the home during a thunderstorm, who then imprison Mac and Bloo at the home. Now, the gang must finish the game to save their friends.

23m
12 Good Wilt Hunting Part One

Good Wilt Hunting Part One

It's time for the Five Year Creator Reunion Picnic, where imaginary friends' creators come to Foster's to see their imaginary friends. However, once again, Wilt's creator doesn't show up. So he sets off on a cross-country journey to find his creator. But soon Mac and the gang find out that Wilt had gone missing and set out on a road trip to find him. But Bloo's ridiculous theories of to Wilt's disappearance leads to many twists and turns in the journey to find Wilt. Will Wilt ever find out why his creator doesn't show up? Will Mac and the gang find Wilt? Will the lot make it out in one piece?

23m
13 Good Wilt Hunting Part Two

Good Wilt Hunting Part Two

It's time for the Five Year Creator Reunion Picnic, where imaginary friends' creators come to Foster's to see their imaginary friends. However, once again, Wilt's creator doesn't show up. So he sets off on a cross-country journey to find his creator. But soon Mac and the gang find out that Wilt had gone missing and set out on a road trip to find him. But Bloo's ridiculous theories of to Wilt's disappearance leads to many twists and turns in the journey to find Wilt. Will Wilt ever find out why his creator doesn't show up? Will Mac and the gang find Wilt? Will the lot make it out in one piece?

23m
1 ''Cheese A Go-Go''

''Cheese A Go-Go''

Blooregard is convinced that Cheese looks like an alien after watching a sci-fi movie about brain-eating spacemen and reading a tabloid newspaper with a picture that has an alien that looks like him, so he sends a message to outer space in essence inviting them to Earth.

22m
2 The Buck Swaps Here

The Buck Swaps Here

When the Fosters gang goes to a swap meet, Edwardo gets his hands on a $100 bill after a thief loses it. Everyone gets greedy and they want the bill causing chaos.

23m
3 Say It Isn't Sew

Say It Isn't Sew

Bloo goes with Madame Foster in a hurry, thinking that they'll join the rest of the crew at the annual county fair, but that shortcut finds both Blooregard and Madame Foster at a fabric store.

23m
4 Something Old, Something Bloo

Something Old, Something Bloo

After visiting a retirement home, Blooregard wants to leave Madame Foster's and move there. To do that he takes a bath long enough to be all pruned.

22m
5 ''The Bloo Superdude and The Magic Potato of Power''

''The Bloo Superdude and The Magic Potato of Power''

Bloo tells Mac an outlandish story.

23m
6 Schlock Star

Schlock Star

Bloo and the gang try out as a rock and roll band.

23m
7 Bride To Beat

Bride To Beat

Blooregard believes that Mac, even at his age, is getting married.

23m
8 Affair Weather Friends

Affair Weather Friends

Bloo befriends a rich kid named Barry Bling, heir to a paddleball fortune, but things don't seem what they ought to be for Mac.

23m
9 Ticket To Rod

Ticket To Rod

Tickets won in a radio contest cause a rift between Mac, Bloo, and Frankie

23m
10 Nightmare On Wilson Way

Nightmare On Wilson Way

Blooregard plans to play the ultimate trick on Halloween after tying down Mac onto a bed preventing another sugar rush, but when things go awry, most of the main characters of the residence turn into zombies.

23m
11 Better Off Ed

Better Off Ed

When Eduardo tells little white lies to those at the nursery, including a little child named Scrappy that admires Eduardo, he has to cover them up before they catch up to him.

23m
12 The Little Peas

The Little Peas

A retelling of "The Big Cheese" from the view of a little pea, who against all odds, helps Frankie turn a negative into a positive.

23m
13 Let Your Hare Down

Let Your Hare Down

A plan to have Mr. Herriman mellow out backfires as conditions at the home deteriorate.

23m
1 Jackie Khones and the Case of the Overdue Library Crook

Jackie Khones and the Case of the Overdue Library Crook

Mac asks Jackie Khones to help him see who took his library card and took out a book from the library and having it be overdue.

22m
2 Mondo Coco

Mondo Coco

Coco escapes from Foster's and goes on a wild adventure.

23m
3 Pranks For Nothing

Pranks For Nothing

When termites run amok at Fosters, Mr. Herriman rents out a hotel for the duration and a prank war ensues between Bloo and Coco.

23m
4 Bloo Tube

Bloo Tube

When a field trip to a water park is cancelled because of rain, the gang decides to upload videos to the internet.

23m
5 Race for Your Life, Mac and Bloo

Race for Your Life, Mac and Bloo

A 30-mile trip back to Foster's from the Prize Hive turns into an outrageous race with viewers deciding the winner online at cartoonnetwork.com by playing "Big Shot Checkers" between May 19th, 2008 and the original airdate of May 29th, 2008.

23m
6 Destination: Imagination (1)

Destination: Imagination (1)

Frankie is tired of working without being thanked. One day, a toy box is discovered at Foster's front door. Frankie is ordered to take it to the attic and leave it alone, but she knows there is an imaginary friend trapped inside, and opens the box to find it. When she looks inside, she falls into a strange imaginary world. There, she gets treated like a princess by a mysterious imaginary friend. After tackling certain bizarre toy box trials and tribulations, Bloo, Mac, Wilt, Eduardo, and Coco discover Frankie's whereabouts and set out to rescue her from this strange world. This is the first and only episode to have a TV-PG rating.

66m
9 The Bloo Superdude and the Great Creator of Everything's Awesome Ceremony of Fun That He's Not Invited To

The Bloo Superdude and the Great Creator of Everything's Awesome Ceremony of Fun That He's Not Invited To

In the sequel to "The Bloo Superdude and the Magic Potato of Power", our hero (Bloo) must set out on a quest if he wishes to attend a ceremony honoring The Great Creator of Everything (Mac). In reality, Bloo is sick and hallucinating, making him think he's the Superdude when he's only running around the house. A delirious Bloo tries to get out of the house to get to Mac's birthday party outside.

23m
10 Bad Dare Day

Bad Dare Day

A little dare between Mac and Bloo turns into a huge daring competition between the house members once Madame Foster gets involved.

23m
11 Read 'Em and Weep

Read 'Em and Weep

Bloo is sad about Eduardo getting adopted and holds auditions to get an alternate one; meanwhile, the residents get letters from those that were adopted in another Adopt-a-Thought Saturday.

23m
12 Fools and Regulations

Fools and Regulations

Frankie and Mr. Herriman are hosting an important party in the foyer to raise funds for the house, so Frankie tells Bloo, Wilt, Eduardo, and Coco to either stay upstairs or outside. After a series of ridiculous deciding, they choose to stay upstairs, but after being there for a while, they decide to go outside. Things are going well until Mac comes with video games and they realize they are stuck outside. the situation becomes chaotic as they try to get inside, and ruin things for Mr. Herriman and Frankie.

23m
13 Goodbye to Bloo

Goodbye to Bloo

The series finale. When Herriman tells Bloo that Mac is moving, Bloo decides to give him the best day ever, though things do not go as he plans. All day, Mac does things with everyone but Bloo, making him angrier after every disappointment. However to everyone's surprise/relief (and Mr. Herriman realizes he forgot to mention this), it turns out Mac is moving to an apartment (the one next door) that was held by Louise's family, and with Cheese unable to follow her because her new home doesn't allow imaginary friends, he moves into Foster's. This was Craig McCracken's final project before he quit his job at Cartoon Network.

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