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Series

The Walking Dead

★ 8.1 · 2010-10-31 · 11 Seasons · 16 · Action & Adventure, Drama
The Walking Dead

Cast

Norman Reedus

Norman Reedus

Daryl Dixon

Danai Gurira

Danai Gurira

Michonne

Melissa McBride

Melissa McBride

Carol Peletier

Christian Serratos

Christian Serratos

Rosita Espinosa

Josh McDermitt

Josh McDermitt

Eugene Porter

Seth Gilliam

Seth Gilliam

Gabriel Stokes

Ross Marquand

Ross Marquand

Aaron

Khary Payton

Khary Payton

Ezekiel

Ryan Hurst

Ryan Hurst

Beta

Samantha Morton

Samantha Morton

Alpha

Jeffrey Dean Morgan

Jeffrey Dean Morgan

Negan

Episodes

1 Days Gone Bye

Days Gone Bye

Rick searches for his family after emerging from a coma into a world terrorized by the walking dead. Morgan and Duane, whom he meets along the way, help teach Rick the new rules for survival.

2 Guts

Guts

Rick unknowingly causes a group of survivors to be trapped by walkers. The group dynamic devolves from accusations to violence, as Rick must confront an enemy far more dangerous than the undead.

3 Tell It to the Frogs

Tell It to the Frogs

After returning to the camp with the department store survivors and an emotional reunion with his wife and son, Rick decides to go against Shane's advice and go back to Atlanta for Merle Dixon and his dropped bag of guns accompanied by Merle's younger brother, Darryl Dixon, as well as Glenn and T-Dog.

4 Vatos

Vatos

Rick, Glenn, T-Dog, and Daryl move on after their grisly discovery to retrieve the guns when they encounter a group of scavengers who narrowly beat them to the catch. However, Glenn is kidnapped in the scuffle, which leads to a tense stand-off and a surprising discovery. Meanwhile, back at camp, the group has to handle a serious situation when Jim begins acting unhinged.

5 Wildfire

Wildfire

Everyone deals with the fallout of the walker attack. Andrea has to come to grips with the fate of her sister, while Jim is found out to have been bitten. With the camp clearly no longer safe, a decision must made about the direction they are to take.

6 TS-19

TS-19

Rick and the group are allowed into the CDC by a strange doctor, but all is not what it seems in their newfound haven.

22

Here's Negan

Carol takes Negan on a journey, hoping to minimize the increasing tension. Negan reflects on the events that led him to this point and comes to a conclusion about his future.

50m
1 What Lies Ahead

What Lies Ahead

Rick and the group leave Atlanta and encounter a threat on the highway the likes of which they've never seen. Elsewhere, the group search for a missing person.

63m
2 Bloodletting

Bloodletting

Rick discovers a possible safe haven. Shane must go on a dangerous mission to get needed medical supplies.

42m
3 Save the Last One

Save the Last One

The group desperately awaits Shane's return. Shane finds himself trapped in a school, surrounded by the undead. Daryl and Andrea search for someone in the woods.

43m
4 Cherokee Rose

Cherokee Rose

Shane makes a deadly sacrifice which leads to unusual behavior and self-distancing. The rest of the group tries to hang on somewhere between living to die and dying to live.

43m
5 Chupacabra

Chupacabra

Concerned for their safety, the group makes a plan – one that Hershel disagrees with adamantly. He makes it clear the group is fine to stay for now, but not indefinitely.

43m
6 Secrets

Secrets

Secrets are told and secrets are revealed. Hershel refuses to acknowledge the world’s new reality. Andrea comes out of her shell. Everyone is becoming more and more aware that “everything is food for something.”

43m
7 Pretty Much Dead Already

Pretty Much Dead Already

Hershel sets a deadline. All secrets are out in the open. Glenn stands up for himself and Shane takes charge.

43m
8 Nebraska

Nebraska

Rick and the others try to restore order in the aftermath of a terrible discovery. Hershel takes up an old habit and disappears, Rick and Glenn must follow him into town.

43m
9 Triggerfinger

Triggerfinger

Rick, Hershel and Glen are trapped and fight to survive; Shane finds Lori in danger.

10 18 Miles Out

18 Miles Out

Rick and Shane are in conflict over the fate of an outsider; Andrea helps Hershel's daughter face a crucial decision.

43m
11 Judge, Jury, Executioner

Judge, Jury, Executioner

Rick sides with Shane causing Dale to worry that the group is losing its humanity; Carl's actions have unintended consequences.

43m
12 Better Angels

Better Angels

Someone dangerous may be loose near the farm; Rick, Shane, Daryl and Glenn keep the group safe.

43m
13 Beside the Dying Fire

Beside the Dying Fire

Rick and Carl find the farm in jeopardy; the group is split up in the chaos; Rick's leadership is questioned.

43m
1 Seed

Seed

With the world growing increasingly more dangerous and Lori’s pregnancy advancing, Rick discovers a potentially safe haven. But first he must secure the premises, pushing his group to its limit.

43m
2 Sick

Sick

After a traumatic event, a life hangs in the balance. Complicating matters, the group must also deal with a potential threat to their new surroundings.

43m
3 Walk with Me

Walk with Me

Andrea and Michonne find a new community of survivors; a decision must be made.

43m
4 Killer Within

Killer Within

The group is severed, placing lives in jeopardy; Merle has a request for the Governor.

43m
5 Say the Word

Say the Word

Rick struggles after another loss; Michonne is suspicious of the Governor.

43m
6 Hounded

Hounded

As Andrea grows closer to the Governor, Michonne makes a decision about Woodbury. Glenn and Maggie go on a run. Rick struggles.

43m
7 When the Dead Come Knocking

When the Dead Come Knocking

The governor seeks information; a new guest at the prison forces Rick's hand.

43m
8 Made to Suffer

Made to Suffer

Andrea steps up when the people of Woodbury are thrown into uncharted territory; a new threat arises at the prison.

43m
9 The Suicide King

The Suicide King

After the invasion of Woodbury by Rick’s group, Daryl and Merle are captured by The Governor. Rick decides the fate of Tyreese’s group.

43m
10 Home

Home

The group is preparing their next step. Rick goes in search of his lost friend and meanwhile, Daryl and Merle are wondering if they themselves made the right decisions. The governor of Woodbury tries to restore order in the town and is planning to punish the people responsible for the chaos.

43m
11 I Ain't a Judas

I Ain't a Judas

Rick and the group are forced to make a decision now that their safety is no longer guaranteed. Andrea feels uncomfortable now that Woodbury has become a police state.

43m
12 Clear

Clear

Since they are outgunned against the Governor's forces, Rick undertakes a mission to get more weapons.

43m
13 Arrow on the Doorpost

Arrow on the Doorpost

Rick and the Governor contemplate a peace treaty.

43m
14 Prey

Prey

The Governor chases a fleeing dissenter; while the Governor is gone, a traitor tries to sabotage his plans.

43m
15 This Sorrowful Life

This Sorrowful Life

Rick and the group are faced with a serious problem. If they want a truce with the Governor, they will have to make a huge sacrifice.

43m
16 Welcome to the Tombs

Welcome to the Tombs

The Governor and Rick Grimes prepare for the oncoming war. Meanwhile, Andrea struggles to escape The Governor's own torture chamber.

43m
1 30 Days Without an Accident

30 Days Without an Accident

Rick and the group are as close to an ideal life as possible at the prison.

43m
2 Infected

Infected

As the group faces a brand new enemy, Rick and the others must fight to protect the livelihood they worked so hard to create at the prison.

43m
3 Isolation

Isolation

A group leaves the prison to search for supplies; the remaining members of the group deal with recent losses.

43m
4 Indifference

Indifference

The supply mission faces hurdles; the situation at the prison worsens.

43m
5 Internment

Internment

Assorted enemies pressure Rick and the group. The survivors and the prison may reach a breaking point.

43m
6 Live Bait

Live Bait

Following his defeat at Woodbury, the Governor wanders aimlessly until he encounters a family in need.

43m
7 Dead Weight

Dead Weight

Something new unfolds at a camp outside the prison. The addition of new members may threaten peace.

43m
8 Too Far Gone

Too Far Gone

After things begin to calm down at the prison, Rick and his group now face imminent danger and destruction. This time, they might not win.

43m
9 After

After

As Rick deals with old wounds, members of the prison have to come to terms with their new environment and ask themselves if survival alone is enough.

43m
10 Inmates

Inmates

In the quest for stability and safety, the group faces many obstacles.

43m
11 Claimed

Claimed

A number of immediate threats plague Rick. Group members deal with their past.

43m
12 Still

Still

An enlightened mission springs from a request from one of the group members.

43m
13 Alone

Alone

One group finds a shelter; a group has a realization about protection.

43m
14 The Grove

The Grove

After establishing a new shelter, the group considers things returning to the way they used to be.

43m
15 Us

Us

Survivors rely on brutality and faith.

43m
16 A

A

Many paths collide; Rick faces sheer brutality; the group struggles to survive.

43m
1 No Sanctuary

No Sanctuary

We learn the true motives of the Terminans as Rick and the group find themselves in a vulnerable situation.

44m
2 Strangers

Strangers

Rick leads a risky mission for a possible small reward when the supplies run low.

43m
3 Four Walls and a Roof

Four Walls and a Roof

Rick and the others find themselves pitted against a group of nasty people.

43m
4 Slabtown

Slabtown

Things appear nice and safe, but there is a bit of a dark side for another group of survivors.

43m
5 Self Help

Self Help

A new set of issues confront the group while on a mission.

43m
6 Consumed

Consumed

Stakes are high when members of the group must go on a rescue mission in a familiar location.

43m
7 Crossed

Crossed

Some members hold down the church while the others are on a rescue mission.

43m
8 Coda

Coda

Rick wants to find a peaceful agreement, but the enemies seem to prefer a more violent resolution.

43m
9 What Happened and What's Going On

What Happened and What's Going On

After all the recent trials the group has faced, a slight detour might prove to be the solution they've been looking for.

43m
10 Them

Them

The group feels beaten after living life on the road, but must continue to trudge along in spite of the changes they have incurred.

43m
11 The Distance

The Distance

After withstanding a spectacular storm, Rick and the others meet what appears to be a friendly person, but find themselves mistrustful.

43m
12 Remember

Remember

The group has a difficult time molding to a new lifestyle, forcing them to consider whether they can be the people they once were.

43m
13 Forget

Forget

As Rick and the others continue to acclimate to their new surroundings, they consider a return to normalcy.

43m
14 Spend

Spend

While trying to secure a new home, Rick and his group face challenges, and question the utopia they find themselves in.

43m
15 Try

Try

When life within the walls begins to mimic life outside, the group realizes that sheltered life may not be possible.

43m
16 Conquer

Conquer

Daryl finds trouble while on a run; Rick and the group feel like outsiders in Alexandria, where trouble approaches the gates.

1 First Time Again

First Time Again

Rick and the group are still having trouble assimilating into Alexandria. Will a new threat bring them closer together or drive them further apart?

65m
2 JSS

JSS

When it appears that things are starting to normalize in the settlement, a new problem arises for the Alexandrians.

43m
3 Thank You

Thank You

A return home doesn't go as expected.

43m
4 Here's Not Here

Here's Not Here

A new face and setting are introduced. With all that's gone on in the apocalypse, can people be trusted?

65m
5 Now

Now

Following a number of setbacks, the mood in Alexandria grows grim for the sheltered citizens.

43m
6 Always Accountable

Always Accountable

Daryl, Abraham and Sasha encounter many obstacles and a new threat while trying to return to Alexandria.

43m
7 Heads Up

Heads Up

Alexandria is finally able to begin pulling itself back together; peace is embraced between the two groups.

43m
8 Start to Finish

Start to Finish

After a few moments of peace, trouble finds its way to Alexandria again with a threat that may be too big to defeat.

45m
9 No Way Out

No Way Out

While trying to escape Alexandria, Rick and his group meet trouble when sudden noise draws walkers towards them with what could be fatal consequences.

43m
10 The Next World

The Next World

A simple scavenging run proves to be more tricky, when the survivors are not the only ones after a goldmine of supplies.

43m
11 Knots Untie

Knots Untie

After Rick comes to the realization that Alexandria might not be as safe as he thought, decisions must be made about where to go from here.

43m
12 Not Tomorrow Yet

Not Tomorrow Yet

Rick and the group realize the only way to maintain the peace of Alexandria is to fight a new enemy. This time, though, our group might be outmatched.

43m
13 The Same Boat

The Same Boat

With no hope of safety in Alexandria, Rick and his band of survivors soon discover a larger world with new dangers and new opportunities.

43m
14 Twice As Far

Twice As Far

Two separate groups leave Alexandria for supplies, and while both worry over the future of the community, they will face immediate danger.

43m
15 East

East

When someone goes missing in Alexandria, the community goes on alert, and search parties venture out.

43m
16 Last Day on Earth

Last Day on Earth

To save one of their own, Rick's group must venture outside the walls; their experience changes their lives forever.

65m
1 The Day Will Come When You Won't Be

The Day Will Come When You Won't Be

Rick and his group kneel helplessly before Negan and the Saviors. What Negan does will haunt those who survive forever.

46m
2 The Well

The Well

For a number of familiar faces, a new, well-established community seems too good to be true.

46m
3 The Cell

The Cell

A new group of survivors seem to have it all in their impressive community, however, there is a price.

43m
4 Service

Service

While the remaining members of the group try to keep it together in Alexandria, they receive a sobering visit.

59m
5 Go Getters

Go Getters

Saddled with grief and surrounded by enemies, members of the group try to find safety at the Hilltop before it's too late.

44m
6 Swear

Swear

Someone stumbles upon a brand new society unlike anything seen before.

50m
7 Sing Me a Song

Sing Me a Song

A deeper look at the Sanctuary and the world of the Saviors. Members of Alexandria look for supplies.

63m
8 Hearts Still Beating

Hearts Still Beating

Negan's unwelcome visit to Alexandria continues as other members scavenge for supplies and things quickly spin out of control.

61m
9 Rock in the Road

Rock in the Road

Rick and the group are led to a new community where they are introduced to its inhabitants and ruler. A familiar face resurfaces.

52m
10 New Best Friends

New Best Friends

While searching for a missing Alexandrian, Rick and his group encounter a mysterious collective, its inhabitants unlike any they have come across.

46m
11 Hostiles and Calamities

Hostiles and Calamities

An Alexandrian discovers they must navigate the mysterious, confusing and terrifying world within the Saviors' compound.

49m
12 Say Yes

Say Yes

The group scavenges for supplies; back in Alexandria, someone must make a morally challenging decision.

43m
13 Bury Me Here

Bury Me Here

Things do not go as planned when a group of Kingdommers delivers goods to the Saviors during a routine supply drop-off.

47m
14 The Other Side

The Other Side

The Saviors visit the Hilltop unexpectedly, surprising everyone, with plans of taking more than supplies.

47m
15 Something They Need

Something They Need

A group of Alexandrians embarks on a journey; one member of the group must make a heartbreaking decision.

43m
16 The First Day of the Rest of Your Life

The First Day of the Rest of Your Life

The stakes continue to grow higher as paths cross. The group enacts an intricate plan.

60m
1 Mercy

Mercy

Rick and his group, along with the Kingdom and Hilltop, have banded together to bring the fight to Negan and the Saviors.

47m
2 The Damned

The Damned

The plan involving Alexandrians, Kingdommers and Hilltoppers unfolds. As Rick continues to fight, he encounters a familiar face.

42m
3 Monsters

Monsters

Conflict with the Saviors leads to unintended consequences for the Hilltop, the Kingdom, and Alexandria; morality proves tricky in wartime.

41m
4 Some Guy

Some Guy

A new weapon in the Savior arsenal proves to be a giant hurdle as fighting continues between Rick's forces and those of the Saviors.

41m
5 The Big Scary U

The Big Scary U

A close look at Negan and the lives of the Saviors during the conflict through a familiar set of eyes.

52m
6 The King, the Widow, and Rick

The King, the Widow, and Rick

With things looking up for Rick and the group, an argument breaks out at the Hilltop; the consequences of the decision are life versus death.

45m
7 Time for After

Time for After

Negan has to enlist the help of his lieutenants in solving a huge issue facing the Sanctuary.

44m
8 How It's Gotta Be

How It's Gotta Be

Every story and battle comes crashing together.

62m
9 Honor

Honor

Rick faces new difficulties after a battle. Meanwhile, the fight continues in other communities as core members face hard decisions.

58m
10 The Lost and the Plunderers

The Lost and the Plunderers

Groups unite their forces and converge on the Hilltop; Aaron and Enid search for allies; Simon takes matters into his own hands.

45m
11 Dead or Alive Or

Dead or Alive Or

Daryl finds himself in bad company as his group heads to the Hilltop; Gabriel's faith gets tested.

46m
12 The Key

The Key

Hilltop's leadership faces a difficult dilemma after the arrival of unexpected visitors. Rick comes face to face with an adversary.

13 Do Not Send Us Astray

Do Not Send Us Astray

Trouble arises when unexpected visitors arrive at the Hilltop and the community is thrust into action; heartbreaking discoveries are made.

43m
14 Still Gotta Mean Something

Still Gotta Mean Something

A Heaps prisoner makes a discovery; Carol searches for someone in the nearby forest; Rick and Morgan find themselves in the company of strangers.

15 Worth

Worth

With the threat of the Saviors still looming, Aaron continues searching for allies. Daryl and Rosita take action and confront an old friend.

51m
16 Wrath

Wrath

The communities join forces in the last stand against the Saviors as all-out war unfolds.

48m

0

41m
1 A New Beginning

A New Beginning

Rick and his group make a risky run into Washington, D.C. to search for artifacts they will need to build the civilization he and Carl envisioned.

59m
2 The Bridge

The Bridge

The communities join forces to restore a bridge that will facilitate communication and trade; someone is gravely injured at the construction site.

45m
3 Warning Signs

Warning Signs

Rick's vision for the future is threatened by a mysterious disappearance that divides the work camp where the communities are building a bridge.

46m
4 The Obliged

The Obliged

Rick's vision of a civilized future is threatened by a sudden reckoning with past sins that remain unavenged and unforgiven.

45m
5 What Comes After

What Comes After

Rick is forced to face the past as he struggles to maintain the safety of the communities and protect the future he and Carl envisioned.

45m
6 Who Are You Now?

Who Are You Now?

The Survivors encounter unfamiliar faces outside the safety of their community's walls and must decide whether or not this new group can be trusted.

54m
7 Stradivarius

Stradivarius

Carol seeks out an old friend living alone in a wilderness teeming with walkers; survivors make the perilous trek to a new home.

44m
8 Evolution

Evolution

A small rescue mission braves a dangerous herd in their hunt for a missing comrade, only to discover a surprising threat that could doom them all.

44m
9 Adaptation

Adaptation

The group unmasks a disturbing and dangerous new threat. An escaped captive revisits his past.

51m
10 Omega

Omega

A new arrival at the Hilltop opens up about the leader of a group of mask-wearing savages. A search party sets out on a daring mission to find two missing friends.

46m
11 Bounty

Bounty

The savage group led by Alpha confronts the Hilltop in a harrowing attempt to retrieve her daughter; a supply run for the Kingdom turns into a dangerous quest.

42m
12 Guardians

Guardians

While one community struggles to ease tensions that threaten to divide from within, the true nature of another group comes into focus; a mission to rescue a friend has deadly consequences.

44m
13 Chokepoint

Chokepoint

Daryl's daring rescue mission forces Alpha to unleash a group of her own to retrieve what belongs to her, even if the price is paid in blood; the Kingdom's plans to reunite the communities are put in jeopardy.

41m
14 Scars

Scars

An outsider's arrival forces Alexandria to rehash devastating old wounds; eye-opening secrets from the past are revealed.

45m
15 The Calm Before

The Calm Before

The fair at the Kingdom is underway, with all four communities coming together in celebration for the first time in years, while some pacts are renewed, other deals will come at a much steeper price.

58m
16 The Storm

The Storm

In the aftermath of an overwhelming loss, the communities must brave a ferocious blizzard; as one group deals with an enemy from within, another is forced to make a life or death decision.

46m
1 Lines We Cross

Lines We Cross

The group in Oceanside continues to train in case the Whisperers return; tensions are high as the heroes struggle to hold onto their concept of civilization.

53m
2 We Are the End of the World

We Are the End of the World

The origins of Alpha and Beta are revealed; Alpha attempts to toughen up Lydia as they prepare to walk with the dead; the Whisperers create their herds.

45m
3 Ghosts

Ghosts

The threat of the Whisperers return leads to paranoia sweeping over Alexandria; in the meantime, Carol battles with the need for revenge.

53m
4 Silence the Whisperers

Silence the Whisperers

Still paranoid Alexandrians get riled up over the Whisperers and take their fear out on Negan; back at Hilltop, the group deals with an unexpected safety issue.

45m
5 What It Always Is

What It Always Is

Supplies go missing from Hilltop; Negan is idolized by an Alexandrian; Ezekiel holds a secret.

47m
6 Bonds

Bonds

Carol and Daryl go on a mission together while Siddiq struggles to solve a mystery.

46m
7 Open Your Eyes

Open Your Eyes

Carol pushes boundaries that make Daryl uneasy; Alpha and Beta have reservations about someone.

45m
8 The World Before

The World Before

A fight causes tensions in Oceanside while the Alexandrians set out on a high-stakes mission.

55m
9 Squeeze

Squeeze

In the mid-season premiere, our group must figure out how to get out of a precarious situation.

97m
10 Stalker

Stalker

Our group must defend Alexandria from a threatening, outside force.

46m
11 Morning Star

Morning Star

The Whisperers are coming for Hilltop. After Daryl and Lydia's encounter with Alpha, the communities must decide whether to run or fight. Meanwhile, Eugene's communication with Stephanie gets complicated.

45m
12 Walk With Us

Walk With Us

Negan helps the Whisperers and Alpha launch an attack against the Hilltop.

44m
13 What We Become

What We Become

Michonne takes Virgil back to his mysterious island to reunite with his family; in exchange, Virgil promises weapons that could change the tide of the Whisperer War.

51m
14 Look at the Flowers

Look at the Flowers

Heroes and villains reckon with the aftermath of the Hilltop fire; Eugene takes a group on a journey to meet Stephanie, with the hopes of befriending another civilisation.

46m
15 The Tower

The Tower

The communities prepare for the final battle of the Whisperers' War. Meanwhile, Eugene's group encounters Princess.

42m
16 A Certain Doom

A Certain Doom

The final battle against Beta and his allies is at its peak. Aaron and Alden find themselves in a predicament.

45m
17 Home Sweet Home

Home Sweet Home

Maggie has returned with a story she is not ready to share, even when her past catches up to her. Negan’s safety is at stake again. Daryl and Maggie fight an unseen and unknown threat.

48m
18 Find Me

Find Me

An adventure for Daryl and Carol turns sideways when they come across an old cabin. It takes Daryl back to the years when he left the group after Rick disappeared as he relives a time that only the apocalypse could manifest.

44m
19 One More

One More

Gabriel and Aaron search for food and supplies to bring back to Alexandria. Small tragedies lead to bigger tragedies as faith is broken and optimism is fragmented when they are put to the ultimate test.

48m
20 Splinter

Splinter

Eugene, Ezekiel, Yumiko and Princess are captured and separated. Princess struggles with memories of her traumatic past and tries to escape one way or another with the help of Ezekiel.

40m
21 Diverged

Diverged

Daryl and Carol come to a fork in the road and head their separate ways. Each going into their own type of survival mode, the easiest of challenges become much harder. Will their individual journeys be the tipping point needed to mend their friendship, or is the distance between them permanent?

48m
1 Acheron (1)

Acheron (1)

Daryl leads a mission team to scavenge the military base he discovered. Maggie tells her story, prompting a new mission for survival that only Negan can lead. Eugene and his group go through assessment by the Commonwealth's paramilitary police.

56m
2 Acheron (2)

Acheron (2)

Maggie's mission takes the team through a subway tunnel, challenged by lurking walkers and a recalcitrant Negan. With Eugene's group, Yumiko seeks answers about her brother and demands expedited processing into the Commonwealth.

60m
3 Hunted

Hunted

Maggie's mission team gets separated and hunted by the Reapers. Carol, Rosita, Magna, and Kelly attempt to catch horses for Alexandria. Judith, R.J., Hershel, and Gracie cope with their parents going away.

43m
4 Rendition

Rendition

Daryl and Dog get captured by the Reapers. Taken to the Meridian, they reconnect with a familiar figure from their past.

52m
5 Out of the Ashes

Out of the Ashes

Aaron, Carol, Lydia, and Jerry go to the Hilltop ruins for blacksmith tools and nearby game; Eugene's group goes through orientation at the Commonwealth; Maggie and Negan trudge through the woods; Judith and the kids clash with teenagers.

57m
6 On the Inside

On the Inside

Connie and Virgil hide in a house; Pope tests Daryl's loyalty; Kelly searches for Connie.

53m
7 Promises Broken

Promises Broken

Maggie learns a survival tactic from Negan; Eugene's group clears walkers; Daryl hunts with Leah.

53m
8 For Blood

For Blood

The Reapers defend Meridian from a herd; Alexandrians protect themselves from walkers in a storm.

50m
9 No Other Way

No Other Way

Hellfire rains down on those at Meridian as every fight with the Reapers proves to be a brutal battle. At home in Alexandria, the violent rainstorm rages on as walkers continue to pour in, threatening everyone’s safety, including Judith and Gracie.

53m
10 New Haunts

New Haunts

The heroes experience Halloween in the Commonwealth; Daryl and Rosita undergo military training led by Mercer; Carol investigates Ezekiel's medical condition.

53m
11 Rogue Element

Rogue Element

Eugene looks for Stephanie; Connie investigates a story on Trooper Davis; Carol helps Hornsby.

54m
12 The Lucky Ones

The Lucky Ones

Aaron and Maggie meet Governor Pamela Milton as she tours Alexandria, Oceanside and Hilltop. Ezekiel finds himself lucky during a routine checkup. Eugene processes Max's story.

52m
13 Warlords

Warlords

Maggie, Lydia and Elijah help a stranger from another community.

51m
14 The Rotten Core

The Rotten Core

Maggie, Lydia, and Elijah help Aaron and Gabriel on a rescue mission. In the chaos, Negan finds himself watching over Hershel. Sebastian coerces Daryl and Rosita into pulling a heist.

48m
15 Trust

Trust

Hornsby marches Daryl and troops to confront Maggie at Hilltop. Rosita investigates the Miltons.

52m
16 Acts of God

Acts of God

Our heroes are trapped in situations beyond their control. Everyone they’ve worked so hard to protect is at risk as danger baits them at every turn. All is at stake. Now, they must decide who and what are worth saving. Each decision comes with its own deadly ramifications. Meanwhile, Eugene and Max’s relationship deepens, but so does the trouble that is brewing inside the Commonwealth.

48m
17 Lockdown

Lockdown

Daryl and Negan rush to the Commonwealth to stop Hornsby from going after their families. Pamela deals with protestors demanding justice for Sebastian's crimes. Mercer needs Rosita's help to fight a swarm.

18 A New Deal

A New Deal

Carol makes a deal with Pamela to wipe the slate clean on behalf of her friends. Aaron, Jerry, Lydia and Elijah get on the road to Oceanside to fill them in on a plan. The Commonwealth celebrates Founders Day.

20 What's Been Lost

What's Been Lost

Daryl and Carol investigate the whereabouts of their friends after Pamela disappeared them from the Commonwealth. Unfortunately, their only lead is Hornsby. Meanwhile, Pamela asks Yumiko to prosecute Eugene on behalf of the Commonwealth.

21 Outpost 22

Outpost 22

Separated from their children, Maggie, Gabriel, and Rosita track a military convoy to a mysterious destination. Ezekiel, Kelly, Negan, and Annie find themselves at a work site. Daryl and Carol follow a train that has taken Connie aboard.

23 Family

Family

The Alexandrians and the prisoners head back to the Commonwealth to confront Pamela Milton. Meanwhile, a swarm approaches the city.

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