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Series

Danger Mouse

★ 7.1 · 1981 · 9 Seasons · PG · Animation, Comedy
Danger Mouse

Cast

David Jason

David Jason

Danger Mouse

E

Edward Kelsey

T

Terry Scott

B

Brian Trueman

Jimmy Hibbert

Jimmy Hibbert

W

William Franklyn

Episodes

1 Rogue Robots

Rogue Robots

Danger Mouse discovers that Baron Greenback is behind a wave of attack robots that have been going after agents.

2 Who Stole the Bagpipes?

Who Stole the Bagpipes?

Danger Mouse and Penfold travel to Scotland to keep Greenback from destroying the world with music from all the world's bagpipes.

3 Trouble With Ghosts

Trouble With Ghosts

Greenback captures Colonel K and has the Colonel send Danger Mouse and Penfold on holiday to a haunted castle in Transylvania.

4 Chicken Run

Chicken Run

Greenback steals a growth serum from Professor Skwakencluck and with it creates giant chickens to take over the world. And for once Penfold saves the day!

5 The Martian Misfit

The Martian Misfit

Greenback creates a `Martian' to keep Danger Mouse busy while he sets out on a crime spree.

6 The Dream Machine

The Dream Machine

Greenback drives Danger Mouse and Penfold crazy with his dream machine.

7 Lord of the Bungle

Lord of the Bungle

A fall causes Penfold to think he is the Lord of the Jungle, when he and Danger Mouse try to find out why elephants are being turned into sugar cubes.

8 Die Laughing

Die Laughing

Greenback is causing the world's leaders to laugh themselves to death in his latest plot to become ruler of the Earth.

9 The World of Machines

The World of Machines

Greenback kidnaps Penfold to lure Danger Mouse into a spaceship and send both of them to a planet ruled by machines.

10 Ice Station Camel

Ice Station Camel

Danger Mouse must stop Greenback who has stopped the Earth's rotation which in turn has canceled gravity.

11 A Plague of Pyramids

A Plague of Pyramids

Danger Mouse discovers Greenback is behind a plague of pyramids which are popping up all over England and threatening to sink England.

1 Custard

Custard

Danger Mouse travels to outer space to find a custard mite and bring him to Earth after Greenback floods the world in instant custard.

2 Close Encounters of the Absurd Kind

Close Encounters of the Absurd Kind

Aliens capture Danger Mouse and Penfold for use in an experiment when they journey to the Bermuda Triangle on the trail of Baron Greenback.

3 The Duel

The Duel

Greenback tells Danger Mouse that he will go straight if Danger Mouse beats him in a duel and if Danger Mouse promises to quit his job if he is the loser.

4 The Day of the Suds

The Day of the Suds

Washing machines under the control of Greenback threaten to destroy London.

5 The Bad Luck Eye of the Little Yellow God

The Bad Luck Eye of the Little Yellow God

Greenback has stolen a bad luck charm for use in a bad luck ray. Danger Mouse manages to get it and attempts to give it back to the original owners who don't really want it back.

6 The Four Tasks of Danger Mouse

The Four Tasks of Danger Mouse

Greenback kidnaps Penfold to get Danger Mouse to bring him four ingredients needed for an evil spell. Danger Mouse meets Count Duckula when one ingredient turns out to be the feather of a vampire duck.

1 The Invasion of Colonel 'K'

The Invasion of Colonel 'K'

Greenback shrinks himself and enters Colonel K's body to learn all of the Colonel's secrets.

2 Danger Mouse Saves the World... ...Again

Danger Mouse Saves the World... ...Again

Danger Mouse is captured by Greenback when Greenback threatens to destroy all the world's signposts, and is subjected to a brain picker to remove all his thoughts.

3 The Odd Ball Runaround

The Odd Ball Runaround

Greenback is determined to steal plans that Danger Mouse and Penfold are transporting from Australia to London.

4 The Strange Case of the Ghost Bus

The Strange Case of the Ghost Bus

Danger Mouse is sent to the Indian Ocean to investigate several ship sinkings caused by ghost-like buses that vanish.

5 Trip to America

Trip to America

Danger Mouse travels to the United States where he teams up with a Texan to defeat Greenback, who has shrunk and stolen the world's greatest buildings.

1 The Wild, Wild Goose Chase

The Wild, Wild Goose Chase

Danger Mouse finds a computerized hideout locator which leads him to Baron Greenback's hideouts.

2 The Return of Count Duckula

The Return of Count Duckula

Agent 57, the master of disguise, helps Danger Mouse defeat Count Duckula who has teamed up with Greenback to turn Parliament show-biz crazy.

3 Demons Aren't Dull

Demons Aren't Dull

A Demon from the 4th dimension dares Danger Mouse to stop him from stealing famous buildings.

4 150 Million Years Lost

150 Million Years Lost

Danger Mouse must rescue Penfold after Professor Squakencluck's time machine sends Penfold back in time.

5 Planet of the Cats

Planet of the Cats

Danger Mouse and Penfold end up in the future where the world is ruled by cats who are taking orders from a descendent of Greenback.

6 Four Heads Are Better than Two

Four Heads Are Better than Two

Colonel K teams Danger Mouse up with a robot Penfold and Penfold with a robot Danger Mouse so one pair can help Agent 57 and the other can capture Greenback.

7 Tower of Terror

Tower of Terror

Danger Mouse tracks Greenback down to a New York skyscraper where strange things happen to the World's Greatest Secret Agent.

8 The Great Bone Idol

The Great Bone Idol

Count Duckula and Greenback team up to find the Bone Idol which can control all the dogs in the world.

9 Public Enemy No. 1

Public Enemy No. 1

It is up to Penfold to stop Danger Mouse when he takes up a life of crime.

1 The Long Lost Crown Affair

The Long Lost Crown Affair

Greenback ruins a holiday for Danger Mouse and Penfold who are in the Amazon jungle searching for the long lost crown that belonged to an Aztec ruler.

2 By George, It's a Dragon

By George, It's a Dragon

Danger Mouse and Penfold travel to Wales to battle a dragon called Jones.

3 Tiptoe Through the Penfolds

Tiptoe Through the Penfolds

Greenback tests his new duplication machine on Penfold, which malfunctions and leaves him with hundreds of Penfolds to deal with.

4 Project Moon

Project Moon

Danger Mouse and Penfold journey to the moon to put a radio jamming station Greenback has built there out of operation.

5 The Next Ice Age Begins at Midnight

The Next Ice Age Begins at Midnight

Greenback threatens to use his weather control machine to create an ice age if he is not crowned king of the world.

6 The Aliens are Coming

The Aliens are Coming

Danger Mouse and Penfold are chosen as Ambassadors to meet aliens and end up being terrorized by their giant toys.

7 Remote-Controlled Chaos

Remote-Controlled Chaos

Greenback makes a device to control DM's car.

8 The Man From Gadget

The Man From Gadget

A salesman of gadgets for secret agents tries to sell Danger Mouse devices which will help him in reaching Greenback's hard to reach hideout.

9 Tampering With Time Tickles

Tampering With Time Tickles

Greenback develops age-altering bombs which turn Danger Mouse into an over eager youth and puts Penfold on the verge of senility.

10 Nero Power

Nero Power

Nero gains strange powers, which he uses to terrorize Danger Mouse and Penfold, after he falls into one of Greenback's inventions.

1 Danger Mouse on the Orient Express

Danger Mouse on the Orient Express

Danger Mouse and Penfold travel on the Orient Express with a document they obtained from Greenback.

2 The Ultra Secret Secret

The Ultra Secret Secret

Greenback offers to team up with Danger Mouse in order to thwart an alien invasion.

3 Duckula Meets Frankenstoat

Duckula Meets Frankenstoat

Count Duckula teams up with Dr Frankenstoat to take over the world with an army of robot vampoids.

4 Where There's a Well There's a Way

Where There's a Well There's a Way

Danger Mouse is sent to find Merlin's magic ink well which will grant the finder a wish.

5 All Fall Down

All Fall Down

Danger Mouse must recover plans to a top secret device capable of shattering the world.

6 Turn of the Tide

Turn of the Tide

Danger Mouse travels to the moon and discovers it has been turned into a scrap yard, which has caused the tide to change and flood the Earth.

1 Gremlin Alert

Gremlin Alert

Danger Mouse and Penfold set out to stop the illogical Gremlin from turning Earth's sunlight into darkness.

2 Cor! What a Picture!

Cor! What a Picture!

Penfold tries to kill Danger Mouse after Greenback steals a picture of Penfold for use in a mind control machine.

1 I Spy With My Little Eye...

I Spy With My Little Eye...

Danger Mouse and Penfold are sent to the Arctic when Greenback threatens to melt the polar ice with sun lamps.

2 Bigfoot Falls

Bigfoot Falls

Danger Mouse and Penfold are sent to track down a huge hairy monster that has been crushing the local villages. When they find it they discover he's actually friendly, but suffers from extreme bouts of sore-feet. They get help from the RCMP - Royal Canadian Mounted Podiatrists.

3 The Statue of Liberty Caper

The Statue of Liberty Caper

Danger Mouse is sent to stop Greenback who is behind the theft of America's greatest buildings.

4 Penfold Transformed

Penfold Transformed

Professor Crumhorn creates a robot duplicate of Penfold (which is far more efficient than the original). At the push of a button it transforms into a giant machine intent on destroying Danger Mouse.

5 A Dune With a View

A Dune With a View

The Mark III runs out of gas, leaving DM and Penfold stranded in the Sahara Desert.

6 Don Coyote and... Sancho Penfold

Don Coyote and... Sancho Penfold

While on holiday in Spain, Penfold is kidnapped by a mad Coyote who thinks he is Don Quixote. They go tilting at a windmill that happens to contain Baron Greenback's latest device for world domination.

1 Crumhorn Strikes Back!

Crumhorn Strikes Back!

Professor Crumhorn returns and uses his transformation pills to turn himself into a little girl in an attempt to get Danger Mouse to break into Fort Knox.

2 Ants, Trees and... Whoops-A-Daisy

Ants, Trees and... Whoops-A-Daisy

Just when Penfold should be meeting his Aunt and the airport, he and Danger Mouse are sent to the Amazon jungle where a tribe have been sacrificing people to The Great Ant God from Ataxia. Penfold is captured, and things look grim, but then Penfold's Aunt arrives from a taxi and tells them all to stop playing silly games.

3 There's A Penfold In My Suit

There's A Penfold In My Suit

Penfold puts on Danger Mouse's suit and can't get out. From then on everyone thinks he is Danger Mouse. Later, DM and Penfold go to Bratislavakia to find out why all the countries of Central Europe have swapped places. There they fall fowl of a mystical stone that causes people to swap bodies.

4 Rhyme And Punishment

Rhyme And Punishment

Dr Crumhorn ""Ka-zonks"" DM and Penfold into a hallucinatory world in an attempt to drive them crazy.

5 Pillow Fright!

Pillow Fright!

Greenback attempts to take over England with his latest invention...an army of remote control, allergy causing pillows.

6 Heavy Duty

Heavy Duty

Crumhorn invents a chemical that allows him to create land sharks to terrorize London. Things get even more complicated when Penfold gets into the formula.

7 The Intergalactic 147

The Intergalactic 147

A giant spaceship is spotted heading for Earth. It's part of the ""Intergalactic 147"" snooker game and it wants to put the Earth into a black hole.

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